[identity profile] bob-goat.livejournal.com 2005-06-29 08:19 pm (UTC)(link)
Fight through it man. If any game needs clear examples, it is Polaris. The whole phrases as resolution really needs it since it is rather foreign to, well any other game I have come across (or at least remember).

[identity profile] salda007.livejournal.com 2005-06-29 08:35 pm (UTC)(link)
Get a bunch of friends together and play a session. Tape record it. Transcribe.

[identity profile] benlehman.livejournal.com 2005-06-29 10:00 pm (UTC)(link)
Already done and, in fact, I'm using some of that. However, it is tripped up by two things.

1) Transcription is hard.
2) It contained lots of bits like "okay, wait, let's go over this rule again" and "hold on, I'm gonna take a piss." That doesn't exactly make good example text.

yrs--
--Ben

[identity profile] aumshantih.livejournal.com 2005-06-29 09:09 pm (UTC)(link)
What are you trying to give an example of, exactly?

[identity profile] benlehman.livejournal.com 2005-06-29 10:01 pm (UTC)(link)
What is tripping my up right now -- play of a scene which is not a conflict.

What will be tripping me up in the future -- a ton of conflicts, which showcase each of the key conflict phrases in turn.

yrs--
--Ben
evilmagnus: (Default)

[personal profile] evilmagnus 2005-06-29 10:40 pm (UTC)(link)
"And So It Came To Pass that Ben tried to write an example of a non-combat scene...

...but it Was Not To Be."

[identity profile] benlehman.livejournal.com 2005-06-30 04:41 am (UTC)(link)
:-P

Sadly, not "non-combat" but "non-conflict." Non-combat scenes are easy to write. Non-conflict scenes... well, you try writing something interesting that contains no conflict.

yrs--
--Ben

Romance!

[identity profile] aumshantih.livejournal.com 2005-06-30 05:58 am (UTC)(link)
Flirting, for example, doesn't necessarily have to have conflict to be interesting.
(deleted comment)

[identity profile] benlehman.livejournal.com 2005-06-30 04:40 am (UTC)(link)
No problem. Let me know how it goes!

Heck, I might be able to get you a (somewhat) edited draft by then with the (shoddy, incomplete) examples.

yrs--
--Ben

[identity profile] itsmrwilson.livejournal.com 2005-06-30 02:43 pm (UTC)(link)
Man, examples make me want to cry.

I'm worried that by the time I'm done with this rev, I'll never want to play the game ever again.

[identity profile] adamdray.livejournal.com 2005-06-30 04:24 pm (UTC)(link)
I just slogged through Verge's example of play to get it where I want it for the last playtest release. It took hours and was very painful.

The task was different than what you're doing. I wasn't writing examples so much as I was doing "structured design" (which it isn't, but that's what people call it).

[identity profile] greyorm.livejournal.com 2005-07-01 02:31 pm (UTC)(link)
I can totally empathize, Ben. I spent more time agonizing over writing the examples for Orx than I did actually writing the damn things. I was at the point where I was ready to hire someone to write the examples for me...well, had I any spare cash.