Fight through it man. If any game needs clear examples, it is Polaris. The whole phrases as resolution really needs it since it is rather foreign to, well any other game I have come across (or at least remember).
Already done and, in fact, I'm using some of that. However, it is tripped up by two things.
1) Transcription is hard. 2) It contained lots of bits like "okay, wait, let's go over this rule again" and "hold on, I'm gonna take a piss." That doesn't exactly make good example text.
Sadly, not "non-combat" but "non-conflict." Non-combat scenes are easy to write. Non-conflict scenes... well, you try writing something interesting that contains no conflict.
I just slogged through Verge's example of play to get it where I want it for the last playtest release. It took hours and was very painful.
The task was different than what you're doing. I wasn't writing examples so much as I was doing "structured design" (which it isn't, but that's what people call it).
I can totally empathize, Ben. I spent more time agonizing over writing the examples for Orx than I did actually writing the damn things. I was at the point where I was ready to hire someone to write the examples for me...well, had I any spare cash.
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1) Transcription is hard.
2) It contained lots of bits like "okay, wait, let's go over this rule again" and "hold on, I'm gonna take a piss." That doesn't exactly make good example text.
yrs--
--Ben
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What will be tripping me up in the future -- a ton of conflicts, which showcase each of the key conflict phrases in turn.
yrs--
--Ben
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...but it Was Not To Be."
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Sadly, not "non-combat" but "non-conflict." Non-combat scenes are easy to write. Non-conflict scenes... well, you try writing something interesting that contains no conflict.
yrs--
--Ben
Romance!
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Heck, I might be able to get you a (somewhat) edited draft by then with the (shoddy, incomplete) examples.
yrs--
--Ben
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I'm worried that by the time I'm done with this rev, I'll never want to play the game ever again.
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The task was different than what you're doing. I wasn't writing examples so much as I was doing "structured design" (which it isn't, but that's what people call it).
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