posted by
benlehman at 04:14pm on 29/06/2005
Polaris.
Example.
Hell.
Example.
Hell.
Or, to the more sophisticated, "gar.".
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(no subject)
(no subject)
(no subject)
1) Transcription is hard.
2) It contained lots of bits like "okay, wait, let's go over this rule again" and "hold on, I'm gonna take a piss." That doesn't exactly make good example text.
yrs--
--Ben
(no subject)
(no subject)
What will be tripping me up in the future -- a ton of conflicts, which showcase each of the key conflict phrases in turn.
yrs--
--Ben
(no subject)
...but it Was Not To Be."
(no subject)
Sadly, not "non-combat" but "non-conflict." Non-combat scenes are easy to write. Non-conflict scenes... well, you try writing something interesting that contains no conflict.
yrs--
--Ben
Romance!
(no subject)
Heck, I might be able to get you a (somewhat) edited draft by then with the (shoddy, incomplete) examples.
yrs--
--Ben
(no subject)
I'm worried that by the time I'm done with this rev, I'll never want to play the game ever again.
(no subject)
The task was different than what you're doing. I wasn't writing examples so much as I was doing "structured design" (which it isn't, but that's what people call it).
(no subject)