benlehman: (Beamishboy)
Add MemoryShare This Entry
posted by [personal profile] benlehman at 04:14pm on 29/06/2005
Polaris.

Example.

Hell.
There are 12 comments on this entry. (Reply.)
 
posted by [identity profile] bob-goat.livejournal.com at 08:19pm on 29/06/2005
Fight through it man. If any game needs clear examples, it is Polaris. The whole phrases as resolution really needs it since it is rather foreign to, well any other game I have come across (or at least remember).
 
posted by [identity profile] salda007.livejournal.com at 08:35pm on 29/06/2005
Get a bunch of friends together and play a session. Tape record it. Transcribe.
 
posted by [identity profile] benlehman.livejournal.com at 10:00pm on 29/06/2005
Already done and, in fact, I'm using some of that. However, it is tripped up by two things.

1) Transcription is hard.
2) It contained lots of bits like "okay, wait, let's go over this rule again" and "hold on, I'm gonna take a piss." That doesn't exactly make good example text.

yrs--
--Ben
 
posted by [identity profile] aumshantih.livejournal.com at 09:09pm on 29/06/2005
What are you trying to give an example of, exactly?
 
posted by [identity profile] benlehman.livejournal.com at 10:01pm on 29/06/2005
What is tripping my up right now -- play of a scene which is not a conflict.

What will be tripping me up in the future -- a ton of conflicts, which showcase each of the key conflict phrases in turn.

yrs--
--Ben
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 10:40pm on 29/06/2005
"And So It Came To Pass that Ben tried to write an example of a non-combat scene...

...but it Was Not To Be."
 
posted by [identity profile] benlehman.livejournal.com at 04:41am on 30/06/2005
:-P

Sadly, not "non-combat" but "non-conflict." Non-combat scenes are easy to write. Non-conflict scenes... well, you try writing something interesting that contains no conflict.

yrs--
--Ben
 
posted by [identity profile] aumshantih.livejournal.com at 05:58am on 30/06/2005
Flirting, for example, doesn't necessarily have to have conflict to be interesting.
(deleted comment)
 
posted by [identity profile] benlehman.livejournal.com at 04:40am on 30/06/2005
No problem. Let me know how it goes!

Heck, I might be able to get you a (somewhat) edited draft by then with the (shoddy, incomplete) examples.

yrs--
--Ben
 
posted by [identity profile] itsmrwilson.livejournal.com at 02:43pm on 30/06/2005
Man, examples make me want to cry.

I'm worried that by the time I'm done with this rev, I'll never want to play the game ever again.
 
posted by [identity profile] adamdray.livejournal.com at 04:24pm on 30/06/2005
I just slogged through Verge's example of play to get it where I want it for the last playtest release. It took hours and was very painful.

The task was different than what you're doing. I wasn't writing examples so much as I was doing "structured design" (which it isn't, but that's what people call it).
 
posted by [identity profile] greyorm.livejournal.com at 02:31pm on 01/07/2005
I can totally empathize, Ben. I spent more time agonizing over writing the examples for Orx than I did actually writing the damn things. I was at the point where I was ready to hire someone to write the examples for me...well, had I any spare cash.

May

SunMonTueWedThuFriSat
  1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10
 
11
 
12
 
13
 
14 15
 
16
 
17
 
18
 
19
 
20
 
21
 
22
 
23
 
24
 
25
 
26
 
27
 
28
 
29
 
30
 
31