Four Games
I got four games about love submitted to my contest:
"a very loose interpretation of the wikipedia article on greek words for love," a "roll vs. GM's target" system.
"Beneath the Honeysuckle," a surprisingly gay Arthurian romance game from the specific scene structure attribute manipulation school of Bliss Stage and My Life With Master.
"Romantic Comedy" a game in the style of Archipelagio.
"A Breath of the Heart" in jeepform style.
I will be posting my readings and reactions about the games over the next week.
"a very loose interpretation of the wikipedia article on greek words for love," a "roll vs. GM's target" system.
"Beneath the Honeysuckle," a surprisingly gay Arthurian romance game from the specific scene structure attribute manipulation school of Bliss Stage and My Life With Master.
"Romantic Comedy" a game in the style of Archipelagio.
"A Breath of the Heart" in jeepform style.
I will be posting my readings and reactions about the games over the next week.
no subject
I do like the spur-of-the-moment idea that you're always rolling against one of your own attributes, though. It's probably been done before, but I'll have to consider it for a slightly more well-fleshed design (a metaphorical doodle on actual paper or something. I've come to realize it's about all I'm good for when it comes to game design.)
no subject
yrs--
--Ben
no subject
no subject