Four Games
I got four games about love submitted to my contest:
"a very loose interpretation of the wikipedia article on greek words for love," a "roll vs. GM's target" system.
"Beneath the Honeysuckle," a surprisingly gay Arthurian romance game from the specific scene structure attribute manipulation school of Bliss Stage and My Life With Master.
"Romantic Comedy" a game in the style of Archipelagio.
"A Breath of the Heart" in jeepform style.
I will be posting my readings and reactions about the games over the next week.
"a very loose interpretation of the wikipedia article on greek words for love," a "roll vs. GM's target" system.
"Beneath the Honeysuckle," a surprisingly gay Arthurian romance game from the specific scene structure attribute manipulation school of Bliss Stage and My Life With Master.
"Romantic Comedy" a game in the style of Archipelagio.
"A Breath of the Heart" in jeepform style.
I will be posting my readings and reactions about the games over the next week.
no subject
no subject
I do like the spur-of-the-moment idea that you're always rolling against one of your own attributes, though. It's probably been done before, but I'll have to consider it for a slightly more well-fleshed design (a metaphorical doodle on actual paper or something. I've come to realize it's about all I'm good for when it comes to game design.)
(no subject)
(no subject)
(no subject)