Four Games : comments.
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(no subject)
I do like the spur-of-the-moment idea that you're always rolling against one of your own attributes, though. It's probably been done before, but I'll have to consider it for a slightly more well-fleshed design (a metaphorical doodle on actual paper or something. I've come to realize it's about all I'm good for when it comes to game design.)
(no subject)
yrs--
--Ben
(no subject)
(no subject)