High Quality Role Playing
I wrote a game, it's for a contest but it's a good game (story of my life.) It's called High Quality Role Playing, and it's ... like %50 old-school D&D and %50 something else which I'm not sure even exists yet.
You can download a playtest version here. If you do, you should read it! If you're interested, you should play it! It's a pretty easy game to get started playing, I think, particularly if you're already familiar with RPGs.
You can download a playtest version here. If you do, you should read it! If you're interested, you should play it! It's a pretty easy game to get started playing, I think, particularly if you're already familiar with RPGs.
(Jono here)
(Anonymous) 2009-08-12 03:50 am (UTC)(link)1. Am I right in thinking that the answer is to be found in brainstorming the situation implied by the results of the Group Circumstances, Group Location, and Profession tables, and then pursuing whatever goals seem appropriate to that situation?
2. Assuming this silence is a feature, and not a bug, why did you decide to include it?
Re: (Jono here)
(Jono here)
(Anonymous) 2009-08-12 03:51 am (UTC)(link)1. Have you played it yourself yet?
2. If I convince my group to playtest it, what kind of feedback are you looking for?
Re: (Jono here)
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