benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-08-11 08:28 pm

High Quality Role Playing

I wrote a game, it's for a contest but it's a good game (story of my life.) It's called High Quality Role Playing, and it's ... like %50 old-school D&D and %50 something else which I'm not sure even exists yet.

You can download a playtest version here. If you do, you should read it! If you're interested, you should play it! It's a pretty easy game to get started playing, I think, particularly if you're already familiar with RPGs.

(Jono here)

(Anonymous) 2009-08-12 03:50 am (UTC)(link)
I just read it. I notice it is entirely silent on the question of "What do we do in this game?".

1. Am I right in thinking that the answer is to be found in brainstorming the situation implied by the results of the Group Circumstances, Group Location, and Profession tables, and then pursuing whatever goals seem appropriate to that situation?

2. Assuming this silence is a feature, and not a bug, why did you decide to include it?

(Jono here)

(Anonymous) 2009-08-12 03:51 am (UTC)(link)
Oh, two more questions:

1. Have you played it yourself yet?

2. If I convince my group to playtest it, what kind of feedback are you looking for?

[identity profile] amnesiack.livejournal.com 2009-08-12 05:08 pm (UTC)(link)
One thing I noticed (I think you did the same thing in Clover) is that you have a "What is a role playing game?" section, but you don't talk about dice anywhere. You just start telling people "Roll on tables." It's safe to say that the people looking at this now won't be thrown off by this at all (looking at the tables indicates you use d6s), but it seems like a weird dichotomy to explain what role playing is, but ignore explaining the physical tools used in the game.
evilmagnus: (Default)

[personal profile] evilmagnus 2009-08-27 09:05 pm (UTC)(link)
I'm thinking of running a game at ACNW using this system - bandits in Arden. You cool with that?