High Quality Role Playing : comments.
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(no subject)
The other thing I'm toying with is specifically introducing character age into the mechanic ; maybe going from child through youth, veteran (?) to aged / wizened, with each stage having a specific pro and con. For example, being a child makes you small, but also quick, and in a fight lets you re-target an attack on you to another player (i.e. you seem less of a threat than the 20-something with a club).
But still, very much at the 'toying' stage now.
(no subject)
yrs--
--Ben