posted by (anonymous) at 03:51am on 12/08/2009
Oh, two more questions:

1. Have you played it yourself yet?

2. If I convince my group to playtest it, what kind of feedback are you looking for?
 
posted by [identity profile] benlehman.livejournal.com at 04:49am on 12/08/2009
1) Nope. In Taiwan, no gaming group.

2) Play the game and note the failure points that you have. Try to play past the failure points but if you can't go on, stop.

First, present that to the designer: we had a failure point when a, b and c happened.

Then, speculate as to the possible causes: maybe it was rule q, or maybe it was a combination of s and t, or maybe bob was just having a bad day.

Finally, and segregated from the rest, give your mechanical suggestions: replace rules a and b with rules x and y, add rule z.

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