benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-08-11 08:28 pm

High Quality Role Playing

I wrote a game, it's for a contest but it's a good game (story of my life.) It's called High Quality Role Playing, and it's ... like %50 old-school D&D and %50 something else which I'm not sure even exists yet.

You can download a playtest version here. If you do, you should read it! If you're interested, you should play it! It's a pretty easy game to get started playing, I think, particularly if you're already familiar with RPGs.

[identity profile] benlehman.livejournal.com 2009-08-27 09:16 pm (UTC)(link)
I'm fine with it. I might play.
evilmagnus: (Default)

[personal profile] evilmagnus 2009-08-27 09:51 pm (UTC)(link)
Hey, I'd forgotten you were coming these year. Awesome!

I've submitted the game. It's easy to spot which one it'll be, although I don't specifically mention HQRP as the resolution system and may tweak chargen a bit to make it more thematically-appropriate. But maybe not.

[identity profile] benlehman.livejournal.com 2009-08-27 10:03 pm (UTC)(link)
Here are my thoughts on converting HQRPG to other systems:

You may want to write some appropriate traits (like Blood of Amber say or something like that?)

Rewrite the professions table to be appropriate to your setting.

If the setting has antibiotics and antiseptic hospitals, figure out how the wound rules are different.

If the setting has guns, add "or high caliber" next to "big" in the damage roll section.
evilmagnus: (Default)

[personal profile] evilmagnus 2009-08-27 10:21 pm (UTC)(link)
Yeah, the professions table is going to be the main change, although I'm not opposed to having one character who's been to 'the big city'. I'm also probably going to restrict the paths to magic.

The other thing I'm toying with is specifically introducing character age into the mechanic ; maybe going from child through youth, veteran (?) to aged / wizened, with each stage having a specific pro and con. For example, being a child makes you small, but also quick, and in a fight lets you re-target an attack on you to another player (i.e. you seem less of a threat than the 20-something with a club).

But still, very much at the 'toying' stage now.

[identity profile] benlehman.livejournal.com 2009-09-01 09:37 pm (UTC)(link)
Age mechanics are a neat idea. If you do that, I'd like to stick it in the finished book with your permission.

yrs--
--Ben

[identity profile] benlehman.livejournal.com 2009-08-27 10:03 pm (UTC)(link)
Other settings, rather.