benlehman: (Default)
2017-05-14 01:31 pm

(no subject)

I am vaguely considering writing in this space, now that I have it set up. But I'm not entirely sure what to write about.
benlehman: (Default)
2012-08-30 02:09 am

SKEW: Whacked out Science Fiction

I have just put up a pre-order kickstarter for SKEW: whacked out science fiction.

SKEW is an anthology of unreal experiences. It contains fiction by:
Erik Amundsen
Dallas Taylor
Scotto Moore
Lisa Lindeman
Ian Creasey
Sara Amis
Greg Stolze
Caren Gussoff
and Brendan Adkins

as well as a game by me. It is edited by Isabel Cooper Kunkle.

Available rewards include library donations, games hosted by me, and bespoke microfiction.

http://www.kickstarter.com/projects/1422390839/skew
benlehman: (Default)
2012-08-22 02:19 pm

Satoshi Kon Movie Marathon

For the two portland folks who read this.

This Saturday I will be hosting a Satoshi Kon movie marathon at my place (if you need directions / address e-mail me at balehman@gmail.com). Satoshi Kon is an amazingly good Japanese director who died tragically two years ago.

Schedule:
2 PM: Perfect Blue
5 PM: Millennium Actress
8 PM: Tokyo Godfathers
11 PM: Paprika

We will be getting lunch from the nearby and exquisitely good JC Rice Noodle. If you would like to be counted in for that, please let us know.

There will also be a dinner break. Maybe pizza?

Bring friends if you like. However, our living room only seats about 12, so if we get too many folks we may need an alternate venue.
benlehman: (Default)
2012-08-14 04:29 pm

Matriarchy

So for the last couple of years I've been working on a social game called Matriarchy. It is pretty great: A game about being the empress of an isolated female-dominated society that is just now coming into contact with the outside world.

You can play it at matriarchygame.com. It requires twitter or facebook to log in, but will not do evil with that information.
benlehman: (Default)
2012-02-08 03:27 pm

Seven Topics

This blog has lain fallow of late: I've been blogging over at benlehman.wordpress.com , but this looked fun: seven topics. Comment and I will give you seven topics of your own.

1. Your Amber game.

Run by [livejournal.com profile] amberite, Blood Lines is a pretty cool Amber game which, using some odd canon tweaks, manages to both exist within a (mostly) canonical timeline and provide the PCs with a fresh, new multiverse that they are the unqualified masters of. This is a pretty cool tightrope to walk, and so far it's worked out wonderfully. It is also neat for me because the primary concern of the players (and thus a lot of the characters) seems to be about exploration of this universe with a hefty side-dose of thematic content, rather than gaining marginal advantage. Often in Amber people pursue stuff because it gives their character a leg up on the others, in this case, we are pretty much of equal mind that we do things because we think that they're cool and interesting. So basically a lot of it is we get together and geek out about philosophy of infinite worlds, and so on.

One of the interesting things about the game is that it is, for me, resurrecting a play style which I haven't done since college, featuring both long sessions with a lot of in-character play and also the intentional building of a "fandom" of material around the game (for instance I've been designing the board games played in the worlds that my character spends a lot of his time in, and also invented a genre of poetry for one of the worlds... another player has been carefully crafting a cross-over universe with "My Little Pony," several people have been making soundtracks, etc.) It's more fun than I remember, for I think several reasons: the quality of play is generally higher, I think; we're less bashful about explicitly getting players on the same page with each other; I'm only doing this with one game, not several; there's no sense that this is universally "the right way" to play but rather that we're playing this way because it is interesting. So that's been a cool experience. I imagine in a year or so I will start to be able to process it into game design.

2. A game design thing you're into right now.

I'm in the middle of writing an essay for anyway called something like "in praise of the non-fiction: roleplaying as memoir." The thesis is basically that the primary constituent of the role-playing experience is not the fictional content of play, but they players and their interactions. This is referenced in Forge theory but, due to the structure and concerns of that theory, isn't really explored beyond "don't be a dick" in Ron's formulation and "being a dick means different things in different contexts" in Meg's. I'm beginning to look at it as a wholly positive thing, and trying to craft games as group experiences in communication, reflection, and self-expression rather than as fiction generators.

My John Woolman game is a first stab at expressing this theory in terms of game design. The fiction generated by it is, specifically in some instances, not dramatic. It is specifically quite day-to-day. But the hope is that the game will allow players some opportunity of understanding and communicating about slavery, politics, grace, forgiveness, and atonement.

3. What's good to eat in Portland?

JC Rice Noodle has the best chow fun I've ever had. Including in China.

4. A history thing you've recently discovered.

John Woolman mentioned above is pretty amazing. He nearly single-handedly, in the 18th century, convinced a major US denomination (the Quakers) to not only liberate their slaves, not only pay them back wages, but to become major political supporters of abolition as well as material supporters of the underground railroad and similar movements. Some astonishing things about Woolman: he managed this through individually convincing slave owners that slavery was wrong, rather than by force of arms or force of law; he got right the question of slave's wages, something which eludes mainstream America to this day; he raised the point that not only slaves, but also slave owners, were diminished by the institution of slavery, something which eludes many to this day; he was, by all accounts, an amazing and decent person to everyone he met.

Knowing that people this good can exist in the world somehow gives me comfort. Even though I know I will never be able to do that much good, I feel better for a world where it is possible to be that good.

5. A thought on recent politics.

Just talking with Jake about this: It is amazing to me the degree to which changing one's mind has become a hallmark of insincerity in American politics. To be clear: I believe that insincerity in politicians is a serious problem, and that the structure of our system (with primary and general elections) makes insincerity a worse problem than it would be otherwise. But the idea that someone changing their mind is somehow indicative of insincerity is bizarre: in fact, it seems to be the opposite of true. A person who changes their mind on important issues may be sincere or insincere. But someone who, despite changes in facts and situations, never changes their mind, is clearly and irrefutably insincere, because no human actually works like that.

6. The last awesome thing you've baked/cooked.

I've been making a lot of pasta with boiled cauliflower sauce. It's really easy, tasty, and provides a huge amount of vegetables in with your cheap starches.

Ingredients:
1 large head cauliflower
1 tin anchovies or anchovy paste to taste
Red pepper to taste
3 cloves garlic, chopped
scant 1/4 cup olive oil
half bunch flat-leafed (Italian) parsley, chopped
1 lb pasta, ideally shaped pasta such as penne

parm cheese to taste on the side.

Recipe:
Boil water. Remove stems and leaves from cauliflower and chop in half. Boil 20-35 minutes, until very tender when pricked.
Meanwhile, put olive oil, anchovies, and red pepper in a skillet under lowest possible heat. Mash anchovies with the back of a wooden spoon and stir infrequently until they have wholly dissolved into the oil. Turn heat to medium low, add garlic. Cook on low heat until the garlic is pale gold, then reduce hit to minimum.
When cauliflower is done, remove from water, add to skillet. Using a potato masher or fork, mash the cauliflower as fine as possible, stirring with anchovy-oil mixture. If a finer texture is needed, add a cup of pasta water and boil it off. Keep warm.
Meanwhile, add pasta to water. Cook until done.
Mix pasta, mashed cauliflower, and parsley in pan. Serve hot, with cheese on the side.

7. Any good manga you've been reading?
Nope, sadly. :(
benlehman: (Default)
2011-12-04 02:16 am

Skew Deadline Extension

I'm extending the deadline for submissions for Skew by an extra week, having realized that some people may have gotten caught up in NaNoWriMo and not had time to write something. So if you're interested, please send things in ASAP.
benlehman: (Default)
2011-09-26 03:39 pm

Everyone, meet Clover

Clover is (finally) available for sale or as my gift to you.

It is a game about an adventurous five year old girl and her friends and the adventures that they go on together. It is touching, sweet, challenging, intense, and nostalgic.

With Clover, I am trying out a new business model: you can pay whatever you want for the book, even ask for me to send it to you for free. There is a standard price ($8) but what you pay, if anything, is up to you.

Clover is my favorite game. I'm really happy that I'm now able to share it with you all.

http://www.tao-games.com/?p=35
benlehman: (Default)
2011-09-07 02:24 pm

Skew: whacked out science fiction

As previous intimated, I am looking for submissions for my new game / science fiction anthology. Please read, relink, spread the word, put this in front of your friend who's a good writer but never fucking gets around to publishing anything or you're friend who's a good writer and publishes everything and has some love for an indy anthology.

Go here. Submit!
benlehman: (Default)
2011-09-01 12:06 pm

Semi-announcement

Real announcement to follow, this is sort of a leak to my LJ friends list, which I know contains a lot of writers.

One of my upcoming game projects is a science fiction short story game. It's as of yet unnamed, and it focuses on the kind of "real life gone horribly awry in apparently inexplicable ways" genre of PK Dick, WM Burroughs, Robert Charles Wilson, and Rudy Rucker.

I would like to include in anthology with the game a few short stories in that sub-genre. I've recruited an editor, [livejournal.com profile] funwithrage, to help me with the sorting and collection (ultimately, inclusion or not will be her call: she's the editor. Even my stuff goes through her.) I will be paying semi-pro rate (5c a word) probably with a minimum (for microfic) and a maximum (we don't want novellas really). As such, pretty soon I'm going to be opening a call for submissions.

And I thought you might want to know about that in advance.
benlehman: (Default)
2011-08-19 01:03 am

ANIMAL CRIME

I have just launched a kickstarter for a small project of mine: ANIMAL CRIME. ANIMAL CRIME is a noir anthropomorphic animal murder mystery role-playing game. It's also goofy as hell, and a really good time. The final game will be donation-ware; the kickstarter is to raise money for art and presentation. Please watch the video, donate, or spread the word.
benlehman: (Default)
2011-08-13 03:36 pm

Portlandia

I'm in portland for a couple of days. Portland residents, be advised.
benlehman: (Default)
2011-08-10 02:46 pm

Reminder: Pay what you want for my games

Hey, everyone! A reminder: You can get PDFs of my games (Polaris, Bliss Stage, and On the Ecology of the Mud Dragon) for whatever you think they're worth, even for free, at my website. www.tao-games.com Please allow 24 hours for delivery.
benlehman: (Default)
2011-08-08 10:35 am

Trying to decide where to move again

I'm trying to decide where to move again.
Options are:
Stay in Seattle
Portland, for a short time
SFBay
NYC
Beijing

With pluses and minuses to each. Thoughts and opinions welcome.

Really I just want to live in an apartment and not worry about food and employment and just design games that people love. But that seems unrealistic at the moment.
benlehman: (Default)
2011-05-15 01:23 pm

Unforgiveable

From the annals of my hard-drive, I found this wicked Silent Hillesque RPG and finished it up. It's called Unforgiveable and it starts like this:

Your head hurts so much you can barely see. The light is fluorescent and sickly flickering, not enough to fill the darkness. Stand up. Your clothes are filthy, and something smells like old piss. That hissing is the sound of a radio, tuned to a dead channel.

Fumble around. Where are you? When you push yourself to your feet the blood rushes from your head and you almost pass out again. There is a stale tin taste in your mouth.

Out of the corner of your eye, something moves in the corner of the room, scuttling like a rat. The lights flicker and you don't see it. The sound of static is louder and louder, punctuated by screeches and pops. Here and there, a snatch of voice: "a test of the em..." but nothing you can make out.

Above it, you can here the scuttling sound of a crawling creature. Your back coils in primal fear, and the hot bile of panic rises in your throat. Flail around, looking for something, anything, a tool, a light, tearing open drawers and your hands rest around a handle. A knife, still warm. Still covered in blood. Not yours.

My God. What have you done?




Anyone interested in reading the whole thing?
benlehman: (Default)
2011-05-04 02:30 pm

Gun Thieves Making Out w/ Me

A mashup-game.

Base rules: gun thief.

The Innocent Boy replaces the Jagged Woman.
He picks two of:
He's broken and needs fixing
He's in over his head
He's in immediate danger
He wants your love
He has something he wants from you

The Monster is an additional player it goes after the Jagged Woman/Innocent Boy but before the Law.
Picks one of:
It's going to kill you
It's going to kill someone you love
It's going to destroy something you care about.
It's going to set itself up for a future move
benlehman: (Default)
2011-05-02 10:29 pm

New Endeavor, New Website

Hey, I can finally show you all a project I've been working on since the beginning of the year. It's called likeable Games and it's a new game company focusing on social media games that you play with your extended social network over the internet.

Our first game, Matriarchy is about the Empress of a small, matriarchal society on the borders of Tang-Dynasty China and the Tibetan Empire. In the game, you have to make decisions about various crises and opportunities that arise for your kingdom in real time, with the help of both fictional advisers and your real-world friends. I'm really excited about both the company and the game, and hope you'll enjoy checking them out.
benlehman: (Default)
2011-04-23 06:44 pm

Let's talk!

Hey, Atheists: Remember all the fun we used to have on this journal? Man, that was a good time.

So here's a thing: On the balance, would you rather live in a country that -- while guaranteeing freedom of religion -- required all office holders to be atheist? Why or why not?

I'd be really interested to hear answers from my Dawkins-fan friends.

Religious folks, you can play too: Answer the same question but for your faith.

my answers below the fold )
benlehman: (Default)
2011-03-24 05:17 pm

Romantic Chess

I am fascinated by Romantic Chess. I think it's because it indicates that that there is something in a game that does not love a win condition.
benlehman: (Default)
2011-03-24 04:58 pm

All Games are Symmetric

Another little game theory bit based on Sirlin's writings. Look at his definition of symmetric and asymmetric games here.

Now, as an exercise for the reader, can you tell me why all games are actually symmetric? answer behind cut... )
benlehman: (Default)
2011-03-24 04:42 pm

Sirlin's Games

Dave Sirlin has games for sale. As someone who has been following his writing for a long time, I think that this is really cool, and an awesome thing for independent game design. If I can scrounge up the cash I will almost certainly buy Yomi, although the art style is incredibly off-putting (really, Dave? Do you really need gargantuan tits and naked chicks to sell your games? Really?)

One of the things that struck me about these games, though, and his writing, is that although his understanding of games is very deep, his view also seems very narrow. His games -- which I have no doubt are impeccably balanced -- are basically turn based incarnations of Puzzle Fighter and Street Fighter. In a recent theory article, he was discussing Dominion, and he was really incapable of seeing that the generally non-attacking nature of Dominion was a feature, not a disappointment. This was because he compared it to Street Fighter and Puzzle Fighter. He lacked the idea that someone who likes games could not like head-to-head competition in their games, basically missing an entire genre of game design (actually, at least two genres, but one of which is only occupied by one game*) because his focus on those two games, both of which are essentially two player head-to-head games wherein you hit the other guy.

I wonder if here there is a difference between designers qua designers and critics cum designers (not to in any way invalidate Sirlin as a designer: he's a good one.) I'm thinking also of the RTS designed by the US Starcraft champion (can't recall the name offhand), which was a little too clean, a little too sharply defined.

You can see a similar phenomenon in Sirlin's changes to the Street Fighter II characters for HD Remix: basically all characters get adjusted to be more the same (every fireball-lacking character gets a fireball busting move, for example.)

I'm not sure that this has a point yet. It's a half-formed thought.


* King of Siam**

** Which is awesome and needs to have more games based on it. ***

*** Working on one.