The Playing that Evens Things Out : comments.
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Re: Sna?
1) I took a quote out of context for the purposes of an essay, and I should explain the context.
2) I am in no way able to explain something that someone else had said.
Clearly, in terms of the in-game-world, Dogs are Good, demons are Evil. This isn't what Vincent is talking about.
The quote which preceeds this is about a particular game at Dreamation 2005, which took a particularly nasty turn. One of the players, afterwards, said to Vincent "I'm not sure I want to imagine a world where God is okay with what we did."
Point being: Dogs has all this stuff about divine judgement, but you (the players, here) aren't divine. You're human. There is going to be a situation in which you can't figure out the best solution, or where there isn't a solution, or where you screw up and gun down the only man who'd be a good Steward in town. (Note -- repeated play may be necessary for this to happen, but it will happen.) Or you screw up and kill a big chunk of the male population. Or you let the demons win.
That's, at least, what it seemed to me in the conversation we were having. I can ask V to come in here and clarify.
yrs--
--Ben
P.S. Zhuangzi should be quoted in any context. My point was that playing characters means that they tend to move towards some more human middle, rather than the extremes that a lot of people create them at. Hence, the playing is evening things out. Destruction of categories, man.
Re: Sna?
So you try the best you can. And sometimes its good, and sometimes its really, really bad. And then you leave- and you've either cleared out a lot of drama or left a lot of people fucked up in your wake. Its basically doing community surgery without any guidelines or procedures...