posted by
benlehman at 01:10am on 22/11/2004
So my buddy
foreigndeviltry has been working for the longest time on an RPG which focuses on storytelling, especially of the stories-within-stories Arabian Nights type. He has come up with all sorts of nifty mechanics, including insane things that involve fanning the table and discarding scraps of paper that go over the edge, etc., but has never managed to put everything together. This is not unreasonable. It is a huge task. I think that a lot of amateur RPG designers have these games which they keep working and reworking and never... quite... finishing. I have Tactics which I have been taking a long vacation from, as well as Gloria Machina with I., although that has become Cradle, for me.
unrequitedthai has Torchbearer. I am convinced that this is not a bad thing -- that these games provide a space for us to experiment and harvest techniques for later games.
But the thing is, I just came up with a mechanic that totally works just right for the Arabian Nights stories within stories with different tellers where players embody different roles and the whole thing ultimately is a story that tells itself with no beginning and end. I figured out a likely way to put the pieces together.
But the frustrating thing is -- it isn't my game. I don't think it would be useful for me to write this game, and I don't think that this mechanic would be particularly useful for
foreigndeviltry either, because it is his game and he needs to get what he wants out of it, and me butting in with a fully-fledged mechanism just isn't really what the whole thing needs.
Heck, I don't tend to even like the genre of meta story, simply because I believe that stories are complicated and that each one needs its own space and time to grow. And yet... the mechanism is there, demonic, tempting...
Perhaps this will migrate in as an optional rule for Cradle, but still, this whole process is totally surreal.
But the thing is, I just came up with a mechanic that totally works just right for the Arabian Nights stories within stories with different tellers where players embody different roles and the whole thing ultimately is a story that tells itself with no beginning and end. I figured out a likely way to put the pieces together.
But the frustrating thing is -- it isn't my game. I don't think it would be useful for me to write this game, and I don't think that this mechanic would be particularly useful for
Heck, I don't tend to even like the genre of meta story, simply because I believe that stories are complicated and that each one needs its own space and time to grow. And yet... the mechanism is there, demonic, tempting...
Perhaps this will migrate in as an optional rule for Cradle, but still, this whole process is totally surreal.
(no subject)
(no subject)
As a storyteller, you are trying to get people to invest points in your story, because it can only end happily if you get someone to invest as many points as you did. You then get some beneficial return. Anyone can start a story by dropping a large number of points onto it.
But also, whichever character has the most points invested into becomes what the "you" really is.
(no subject)
(no subject)
My big frustration on unfinished games: I could finish Ron Edwards' Mongrel easily. I have pages of notes for it. For some reason, the game's always on his back burner. I want to snatch it up, finish it, and publish it so bad that it pains me.
(no subject)
(no subject)
And, FWIW, the USgov is a bit ahead of both of us. Copyright has never, and will never, apply to game rules.
When I say, your game, I don't mean property, though. I mean yours in a deeper sense. I don't feel like I'm stealing from you when I think about this. I feel like... I'm trying to be you, as a game designer. It's a strange feeling. That was what I was trying to write about. The creative process, not legal property.
yrs--
--Ben