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posted by [personal profile] benlehman at 05:18pm on 05/02/2010
Parody is effective when it is also a good narrative.

Does this mean for a parody game to be effective it must also be a fun game? Yes, I think so.

Someone is about to mentional HOL. HOL is a parody of a game text, rather than a game, I think.
There are 5 comments on this entry. (Reply.)
 
posted by [identity profile] yeloson.livejournal.com at 01:33am on 06/02/2010
Having tried to play HOL in my teenage years, I agree.

I need to try Hackmaster at some point, since I keep hearing it's actually a fun game in and of itself.
 
posted by [identity profile] apollinax.livejournal.com at 02:06am on 06/02/2010
Couldn't one just say that for a * game to be effective it must also be a fun game? * could be anything.

 
posted by [identity profile] benlehman.livejournal.com at 03:55am on 06/02/2010
Yes, but this point is often lost in parody. Even a parody of a bad, unfun game needs to be fun to play itself in order to be effective.
 
posted by [identity profile] mtfierce.livejournal.com at 05:41pm on 06/02/2010
I have had enough fun making characters in "Prestidigitatorr (http://www.mortijingle.com/presto/index.html)" that I have adapted them into other works of fiction, but since the game mechanics are based on a existing system, that part might not count too much as parody.
 
posted by (anonymous) at 10:41pm on 07/02/2010
I've been of this same opinion for a long, long time. As it so often happens, you put it in a shorter, better (as in: more effective) words than I was ever able to. Thank you.

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