Thousand Kings rules that don't suck : comments.
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(no subject)
Rules that are clever, and work well, but suck: the first year's worth of revisions of Polaris, to start with. Look at any game with "ashcan" plastered on it and you'll see a collection of clever, well working rules that suck.
When at this stage, many game designers think "oh, I just need to tweak things a bit."
That's when you need to flush everything.
yrs--
--Ben
(no subject)
That said, my one experience playtesting an ashcan, which was Giants at GenCon last summer, does not conform with your definition. Giants, in fact, had a lot of cool rules that didn't quite work. :-)
Matt
(no subject)
yrs--
--Ben
(no subject)
Matt