De-geeking role-playing games
This comes up, maybe, every month or so in the online conversations I follow. "role-playing games need to be less geeky!"
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
no subject
For one, I agree that there is a definite geek = hip thing going on, and that thing could (should?) be mined better. It's plainly not the direction I want to dive into. That's all. It'd probably be easier and better, despite my foolishness.
And, second, I mostly agree that there is some perception "out there" that the hobby is fun, not never-get-laid-lame or whatever other negative thing. But, that time and investment is a problem. To that end, my design efforts lately are all about in-and-out fun. I see others doing the same. Neat!
Here's to hoping against deaf ears.