benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2008-03-12 04:12 pm

De-geeking role-playing games

This comes up, maybe, every month or so in the online conversations I follow. "role-playing games need to be less geeky!"

I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:

1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.

2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.

I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.

[identity profile] benlehman.livejournal.com 2008-03-12 11:36 pm (UTC)(link)
Yeah, but if I'm meeting a new person, and they're like "what do you with your time" and I'm like "I'm a total geek: I design role-playing games" without flinching they're like "Neat! I used to play (/used to know someone who played) those games. Do people still play them?" and we have a pleasant short conversation.

I bet I'd get a similar response if I was like "I'm a total geek: I argue on the internet about how much Spiderman can lift. It's fucking hilarious."

yrs--
--Ben

P.S. This is all assuming that I'm well groomed and well dressed. A repugnant person remains repugnant, no matter how awesomely cool their hobby is.

[identity profile] yeloson.livejournal.com 2008-03-13 12:09 am (UTC)(link)
Yes. Pretty much my argument has never been to de-geekify things, only lower the barrier of entry. Like, comic books are low barrier entry geekdom, while reading plays in Klingon is high barrier. One is fun hobby, other is borderline scary.

[identity profile] benlehman.livejournal.com 2008-03-13 12:14 am (UTC)(link)
You're so far out ahead of the pack with respect to this I can only see you with a telescope.

yrs--
--Ben

[identity profile] yeloson.livejournal.com 2008-03-13 12:24 am (UTC)(link)
Says the man making the game as a part of a fiction collection?

[identity profile] relevance.livejournal.com 2008-03-13 12:51 am (UTC)(link)
I think many roleplaying games are too geeky. By which I mean not that the barrier of entry is high, but that play mostly consists of haggling over minutiae and thumbing through innumerable tomes trying to find the right lookup table. You have to be incredibly geeky to enjoy that: it's not something that 99% of people would ever enjoy because their non-geeky priorities don't include determining the exact buoyancy of a mature blue dragon.

I guess there are people who enjoy these games and that's okay, as long as they realize that their hobby is about as attractive as linear algebra to the populace at large. I'm just glad that this type of game is becoming less representative of the hobby as a whole, because the older I get, the less I care about the buoyancy of a mature blue dragon. At this point I would go so far as to say that I care more about the exact dimensions of Hitler's moustache, and would be - by comparison - HIGHLY interested in a game that attempts to explore this through live-action re-enactment.

[identity profile] matt-rah.livejournal.com 2008-03-13 01:17 am (UTC)(link)
LOL!

"No, it displaces 6.7 tonnes I tell you, six point SEVEN, not six point EIGHT, you dunce—that's juvenile Red Dragons!"

>>...their hobby is about as attractive as linear algebra to the populace at large<<

Hey! I resemble that remark. :-) Though obviously I quite agree with your overall point.

Matt

[identity profile] benlehman.livejournal.com 2008-03-13 01:55 am (UTC)(link)
Hey, Adam.

There's a big difference between "socially acceptable" or even "cool" and "broadly popular throughout society." Right?

yrs--
--Ben

[identity profile] relevance.livejournal.com 2008-03-13 02:23 am (UTC)(link)
Yes, certainly, though I dare posit that GURPS could reasonably be described by none of these terms.

[identity profile] benlehman.livejournal.com 2008-03-13 02:34 am (UTC)(link)
I dunno. My experience has been that, in general, role-playing games are a totally socially acceptable hobby provided that:
1) The person whose hobby it is is also socially acceptable.
2) That person doesn't try to enlist anyone who looks vaguely interested in any way other than "oh, if you're interested, let me know and we'll give it a spin sometime."

I guess I'm saying this is largely about personal presentation, not about writing new games.

[identity profile] relevance.livejournal.com 2008-03-13 02:40 am (UTC)(link)
Barack Obama could sell me on drowning kittens, because he's an immensely charismatic individual. I'd be like, "oh, great, drowning kittens, that sounds cool, let's drown kittens sometime," and then we'd never actually drown kittens together because on some level I find the actual prospect of kitten-drowning repugnant.

Also indirectly, I do think less of Mr. Obama because he drowns kittens, although this nagging doubt about his character is overpowered by the warm, delicious glow I feel whenever I'm in his presence.

Tacitly, after his initial (slightly awkward) disclosure about kitten-drowning, he and I have agreed never to speak of it again.

[identity profile] russiandude.livejournal.com 2008-03-13 04:20 am (UTC)(link)
Exactly. I would feel a bit awkward talking about my roleplaying at my job with my coworkers. I might say "oh I do some of that DnD stuff once in a while" and not really linger there.

I would not say, "Yeah, tonight I'm going to rescue my kidnapped daughter from the shapeshifting magus hiding her in a magical regio. I'll probably use my pagan blood magic to locate her and then turn the guys mind into jello and kill him. To ensure no one discovers what I have done I shall completely destroy his body and then commit it to a christian burial so that his spirit can not be summoned by other vengeful magi."

All in all, I think most people's reaction to my mentioning tabletops and/or larping would range from "that's kind of unusual" to "you're one of those weirdos."

[identity profile] intimations.livejournal.com 2008-03-13 04:23 am (UTC)(link)
I find that the habit of trying to make things non-geeky and "cool" invariably makes them lame. What sorts of non-geeky ideas would make RPGs better? Games about badass dudes with dirt bikes who do sweet tricks? Games about XXXXtreme street luge, where all characters vaguely resemble Vin Diesel?

Not to mention the fact that the basic building blocks of a roleplaying game-- books, reading, playing make-believe with your own story-- are kind of seen as inherently geeky. There's absolutely no reason to fight it.

[identity profile] matt-rah.livejournal.com 2008-03-13 04:39 am (UTC)(link)
Does it get easier if the fictional content changes to stuff more familiar / acceptable to non-geeks? Try this: "Oh, this past weekend I pretended to be a scientist working on the cure for cancer. He found it eventually, but not before his Mom died of brain cancer—it was really sad! Even worse, he and his entire research team received credit and attention for their work, but never saw a single cent from it, due to an evil pharmaceutical company, and lived out their lives in poverty." (Actual play from this past weekend!)

Still genre fiction, but way more accessible to the general public than your example, I think.

I think the notion of the content of the fiction is as important to this discussion as the systematic stuff Adam eluded to above. It doesn't matter* if you have a really accessible, easy-to-use system for... killing shapeshifting magi.

Matt

*Actually, it matters deeply, and I'm in favor of it, but not in terms of lowering the barriers to entry for people who aren't into genre fic.

[identity profile] matt-rah.livejournal.com 2008-03-13 04:41 am (UTC)(link)
Actually, it's games that deal with real, "mundane," historical (but still heavy-hitting) stuff that I think are a good idea. My favorite examples are Steal Away Jordan and Grey Ranks. Note that these games are amazing whether or not they bring new blood into the hobby: they stand as works of art on their own. The fact that they deal with stuff every educated person—even non-geeks—knows about (American slavery and WWII, respectively)—is just icing on the cake.

Matt

[identity profile] funwithrage.livejournal.com 2008-03-13 04:46 am (UTC)(link)
Yeah, but I don't talk about *any* of my hobbies that much at work. "Hey, I see this movie," or "Yeah, I play these video games," is about as far as it gets, unless I'm talking to [livejournal.com profile] siriel and O'Reilly's a pretty fucking geeky place. I'm not so much worried about being perceived as a geek as...I have my interests, my co-workers have theirs, we're friendly but we don't mingle so much.

Likewise with family. It's less a geek/nongeek thing and more a matter of "you don't share this interest, and thus probably don't want to hear about it in detail," which I wish more people would realize re: the goddamn Red Sox, but whatever.

I agree with you, of course

[identity profile] benlehman.livejournal.com 2008-03-13 05:09 am (UTC)(link)
I would play this games.

[identity profile] intimations.livejournal.com 2008-03-13 05:30 am (UTC)(link)
You think serious exploration of historically accurate settings makes a game LESS geeky?

I'd humbly submit that playing Grey Ranks or SAJ for the historical content is just as geeky as playing D&D for the orcs. In MY opinion, I'd rank it to be geekier, perhaps because I'm more into games for gaming's sake than I am into history (although I love history), and there can be a tendency to see yourself as being more mainstream.

Re: I agree with you, of course

[identity profile] intimations.livejournal.com 2008-03-13 05:31 am (UTC)(link)
But would you write the Vin Diesel Street Luge game? Because that would be pretty great.

XXXXtreme STREET LUGE!

[identity profile] benlehman.livejournal.com 2008-03-13 05:38 am (UTC)(link)
A role-playing game of personal exploration.

Uh, yeah, sure. Give me a second.

I do not have an icon to express my excitement here

[identity profile] intimations.livejournal.com 2008-03-13 05:45 am (UTC)(link)
I am waiting with bated breath.

[identity profile] apollinax.livejournal.com 2008-03-13 06:12 am (UTC)(link)
Geek → geeky

not

gaming → geeky

I mean, let's talk about Vin Diesel.

XXXXtreme STREET LUGE!

[identity profile] benlehman.livejournal.com 2008-03-13 06:34 am (UTC)(link)
Your character is an extreme street luger. He vaguely resembles vin diesel. Pick three characteristics (build, coloring, haircut, attitude, eyes, hands, voice) in which your character resembles Vin Diesel. In all other ways, he does not resemble Vin Diesel at all. Pick which ones apply.

Your character has the following attributes, measured 1-8
Toughness
History
Style
Coolness
Perception
Strength
Speaking

These correspond to the Vin Diesel comparisons. For anything that you have in common with Vin Diesel, go ahead and give yourself an 8. For anything else, roll 1d6.

That'll do

[identity profile] benlehman.livejournal.com 2008-03-13 06:35 am (UTC)(link)
nt

Re: I agree with you, of course

[identity profile] benlehman.livejournal.com 2008-03-13 06:36 am (UTC)(link)
Note: If you are Vin Diesel, go ahead and take an 8 in everything.

Also, seriously, Pitch Black was *so* much better than Riddick.

Re: I agree with you, of course

[identity profile] benlehman.livejournal.com 2008-03-13 06:59 am (UTC)(link)
Oh, you have one other stat:

I am famous to this many people:

It starts at 1. It can get as high as 12

The first one is your mother.

The game has two parts. Luges and Ordinary Life

Luges:
You don't actually play a race. You just play the aftermath of a race, where you all review what happened over cheap beer at a guy's house. The guy, like, puts up with you for some reason, but isn't terribly happy that you're there.

Who won? Everyone draw a card. Highest card won. That person gets one prestige! About which more later. If more than one person has highest, it was a photo finish and you're arguing about it. No one gets the prestige.

So, each person gets to ask each other person a question. Which is basically about how they dealt with some tricky obstacle of the course, or about how they wiped out some time, or whatever. Basically about something that they did on the course. This requires then to use one of their attributes to answer. So you're like "oh, it totally reminded me of the time when ..." that's history. Etc. Each questioner determines what attribute you use to answer, but you can choose to force an answer with another attribute, in which case you take a penalty.

Then you see how your answer is received. If you used the questioner's suggested attribute, draw a card. If you used your own, draw two cards and take the highest.

Compare the card to your attribute. If it is equal or lower, you gain one prestige. If it is a joker, you screw up your thing and lose a prestige if you had one to lose.

Shoot the shit until everyone has asked someone else one question.

Then you try to convert your prestige into fame. Draw cards, one at a time, for each point of prestige. Is it higher than your present fame? If so, add one to fame. If not, discard it. When you've finished this your prestige goes to zero.

Then you have to deal with daily life. You have three things you want. These can be things like:
1) Get into community college.
2) Ask the hot girl at the club on a date.
3) Move out of my mom's basement.

etc.

Have a scene where you try to do one of your things. Draw three cards and compare to an appropriate attribute. If all of them are lower, you succeed!

If you are the most famous street luger, you may use your fame instead of an attribute. If there's a tie, no one can.

If you accomplish all three of your things, you win! You're happy.

You can also decide to drop out of street luging. In this case, you don't get to hang out with the guys anymore. Each time you miss a race, your fame drops by one. However, when you do other things, you only draw one card to compare to your attribute, rather than three.

[identity profile] relevance.livejournal.com 2008-03-13 11:34 am (UTC)(link)
Whereas I generally do talk with my coworkers about what I've been up to, at least in general terms; just not about gaming. Movies I've seen - even fantasy movies - are great conversation fodder in these situations, so it's not a question of the subject matter. Harry Potter is socially acceptable and even maybe cool; GURPS? Not ever.

[identity profile] russiandude.livejournal.com 2008-03-13 11:46 am (UTC)(link)
Look at it this way - I have talked to my coworkers about video games like Guitar Hero and Rock Band and Super Mario. The sysadmin plays Medal of Honor and other FPS's. I am pretty sure I could mention that I play WoW and that would still be socially acceptable for most.

However, I think I would get a much better reception if I stated that I was an actor in a play where my role was a scientist who... then if I said I was playing pretend with my friends. The first is socially accepted, the second is weird. I could say that I go camping, or play paintball, or fence competively. But if I say that I swing swords around (padded or otherwise) in an attempt to imitate Tolkien - that's weird.

I think if the fictional content is more familiar, that can be helpful, but not all that much. If I said it was a boardgame of some sort, that would also make it more socially acceptable and familiar.

[identity profile] funwithrage.livejournal.com 2008-03-13 01:11 pm (UTC)(link)
You do have a point there. I mean, *I* consider GURPS geeky and arcane; wild horses couldn't drag me into a game of it, and if someone said it was their preferred game system, I might not want to game with them, because, well, I don't *like* gaming with obsessive detail freaks who like to prove their cock size through their math skills.

But, while I will talk about fantasy movies and so forth at work or with family, and I'll mention things like martial arts in general terms, I try not to bring up gaming at all. Any sort. I think it's because the average person isn't likely to be that familiar with gaming, except in terms of "D&D, yeah," and I don't care enough, or think they care enough, to try and explain it. It's not something where you can go "Yeah, I do martial arts," and leave it there.

And it's waaaay the hell easier to whip out the theatre/camping/board game dodge, if someone asks why I need this costume or am in New Hampshire than it is to go through the whole "it's like an interactive story blah blah" song and dance for the sake of someone, at the end, going "Huh."

Re: Pitch Black

[identity profile] wirednavi.livejournal.com 2008-03-13 01:34 pm (UTC)(link)
Seconded.

[identity profile] mattsnyder.livejournal.com 2008-03-13 04:23 pm (UTC)(link)
I think I actually agree with you much, much more than might be apparent given recent events!

For one, I agree that there is a definite geek = hip thing going on, and that thing could (should?) be mined better. It's plainly not the direction I want to dive into. That's all. It'd probably be easier and better, despite my foolishness.

And, second, I mostly agree that there is some perception "out there" that the hobby is fun, not never-get-laid-lame or whatever other negative thing. But, that time and investment is a problem. To that end, my design efforts lately are all about in-and-out fun. I see others doing the same. Neat!

Here's to hoping against deaf ears.

[identity profile] misuba.livejournal.com 2008-03-13 10:10 pm (UTC)(link)
Right: it's not about content, it's about what you do about content.

When people say "geek" in the positive sense, they're usually talking about content: Spiderman or whatever. When they say it in a negative sense, it's usually the activity that's a problem: arguing about how big Spiderman's balls are, etc.

[identity profile] matt-rah.livejournal.com 2008-03-14 12:01 am (UTC)(link)
Well, I'm trying to say that one of the "barriers to entry" for well-educated but not particularly "geeky" in the traditional sense folks, isn't the purely mechanical rules of D&D, GURPS, or whatever. It's the unfamiliarity of the gameworlds and situations that presents an equally high burden. There are how many races? How many continents/planets/whatever? How many schools of magic?

GR and SAJ aren't about history, really—it's just that the setting backgrounds are things people have heard of, and that are at least reasonably easy to envision, unlike, say, DragonLance.

Although on reflection, given the popularity of LotR and Harry Potter and so on and so forth in recent years, I'll concede that the notion of being in "a fantasy world" is probably not as big a deal as it would have been in the late 90's. I still maintain that the equation "roleplaying = genre fiction" is problematic, as the two don't need to have anything to do with each other.

Matt

[identity profile] kynn.livejournal.com 2008-03-14 03:51 am (UTC)(link)
I think it's that gamers need to be less geeky, rather than games need to be.