Holy crap
More reading old Forge posts.
I was interested in what I now call "drop-in, drop-out gaming" five years ago, with specificifactions of exactly how the social contracts would have to work, etc, etc. I forgot all that, and then reinvented it in the last year or so.
Huh. The comparison between 忍 and The Tactics Project is ridiculous, really. They're basically the same game, except one works.
I was interested in what I now call "drop-in, drop-out gaming" five years ago, with specificifactions of exactly how the social contracts would have to work, etc, etc. I forgot all that, and then reinvented it in the last year or so.
Huh. The comparison between 忍 and The Tactics Project is ridiculous, really. They're basically the same game, except one works.
no subject
More and more, I'm convinced that an awful lot of effective ground-level game design is social engineering more than statistics and/or art. But don't tell anyone!