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posted by [personal profile] benlehman at 11:00am on 21/02/2008
More reading old Forge posts.

I was interested in what I now call "drop-in, drop-out gaming" five years ago, with specificifactions of exactly how the social contracts would have to work, etc, etc. I forgot all that, and then reinvented it in the last year or so.

Huh. The comparison between 忍 and The Tactics Project is ridiculous, really. They're basically the same game, except one works.
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posted by [identity profile] tigerbunny-db.livejournal.com at 04:30am on 22/02/2008
Every great invention gets invented more than once. Most bad ones get invented at least once every couple weeks.

More and more, I'm convinced that an awful lot of effective ground-level game design is social engineering more than statistics and/or art. But don't tell anyone!

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