Key Phrases and Polaris : comments.
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(no subject)
A friend of mine and I got interviewed for the magazine as well, on the grounds that we write a blog with thoughts on thematic play and story now. It's interesting to read your ideas around Key Phrases as a kind of verfremdungseffekt. We've been talking about stuff like this in games recently and hope to interview one of the few Swedish game designers to recognize and acknowledge that mechanics and game-text can have this effect.
Looking forward to reading the whole interview!
/Anders
(no subject)
Oh, and a question:
verfremdungseffekt
What does this word mean?
yrs--
--Ben
(no subject)
I meant it in the way that the Key Phrases both draw you into the unreal and at the same time serves as a reminder that we're taking an active part in the creation of a story.
/Anders