posted by [identity profile] foreign-devilry.livejournal.com at 06:23pm on 11/04/2006
So, basically, I'm in the school of never ever compromising your art.

That only works if you're sure about what you want to create. If you're open to a lot of different things, picking between them isn't "compromising."
 
posted by [identity profile] benlehman.livejournal.com at 06:33pm on 11/04/2006
That's true in a way.

However, I don't yet know a successful artist, at least in our tiny field of tabletop game design, whose creative process is based around "so what do *you* want?" Where you is someone not them.

yrs--
--Ben
 
posted by [identity profile] foreign-devilry.livejournal.com at 07:24pm on 11/04/2006
True dat. If the buck doesn't stop with you, you're lost.
 
posted by [identity profile] crnixon.livejournal.com at 07:37pm on 11/04/2006
If you're not sure what you want to create, it ain't art.

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