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posted by [personal profile] benlehman at 10:36pm on 26/11/2005
So, while lying sick-as-a-dog from cold or flu or something (no, not bird flu) in my hostel bed in Nanjing, I've been taking the opportunity to replay some of the old videogames from my youth on emulation, trying to beat them this time and finally vindicate myself.

I am beginning to form the opinion that late-NES (FF3j) and mid-game boy (FFL, FFL2, FFA) is the point in which Squaresoft really hit its peak as a company. Now, I realize that there's a lot to be said for the SNES period (FF4-6 + FFL3), and that there are at least two die-hard FF7 fans reading this. I used to think more highly of FF4-6 myself. But, on replaying, a lot of the depth, grandeur and theme of the other games is done, and done better, by the earlier games, in particular FF3 and FFL, ironically some of the last games that actually let you name your party members without defaults. My hunch is that the lack of characterization of the protagonists was actually a very productive creative constraint in terms of video game design.

I think that the only game of comparable quality, at least in terms of narrative, that Squaresoft has produced (discounting the excellent FF9 disc one), was FFTactics, which I'm given to understand was actually not designed in-house at all, but was a last minute retooling of a half-way finished Russian game. (Man, what I would give to see that design team actually finish a game, given full time and resources.)

Not coincidentally, FFL and FF3 are some of the first games I know of to address, in any way, the video-game nature of the medium itself. Later attempts are generally only fourth-wall breaking for comedic value (lots of games), hopelessly pretentious wankering by computer programmers (Metal Gear Solid 2), or both.

Of course, I'm not finished with FF3 yet, so it still has time to crash, but it already has the best moment ever in a Squaresoft game, possibly any videogame I've ever played.

They'll be longer essays and arguments about why I think that these are good games, possibly here but probably on This Is My Blog. I only want to post one place, but if people here are interested I'll do a notification when the essays start.
There are 13 comments on this entry. (Reply.)
 
posted by [identity profile] zigguratbuilder.livejournal.com at 03:01pm on 26/11/2005
I still have to play FF Tactics at some point (domestic or import, prob domestic so I don't have to strain to read the simulation bits). That game I've been working on recently is largely inspired by:

DISGAEA
And what Ben has told be about Final Fantasy Tactics

There's probably cheats for it around, too, so I don't have to wade too deep through the boring parts.

-Andy

ps BIRD FLU BEN! BIRD FLU BEN! BIRD FLU BEN!!!
 
posted by [identity profile] silvergoose.livejournal.com at 03:20pm on 26/11/2005
Please do a notification. I art interested.
 
posted by [identity profile] yeloson.livejournal.com at 05:20pm on 26/11/2005
It's been a long time since I played FF3, but I'm curious as to what that bestest moment was?
 
posted by [identity profile] benlehman.livejournal.com at 01:19am on 27/11/2005
It's ff3j in particular that I'm talking about.

The moment when you first leave the floating continent is absolutely awesome.

yrs--
--Ben
 
posted by [identity profile] greyorm.livejournal.com at 09:19pm on 26/11/2005
I'm going through the same "finish games I never finished as a kid" phase right now. I'm partway through FF2j right now, and going to move on to FF3j probably next month or so -- though that is a game I've never actually played before.

Of course, this reminds me that I still have my FFV saved game sitting on the PS2 right before the final boss battle. I should really go finish it soon.

I plan to go through the entire FF series and finish them all for once. I've never played any of the FFL games, however. Might have to go look for those and start taking my son's GameBoy to work with me.

Anyways, sure, I'm interested, so let me know.
 
posted by [identity profile] marcus-sez-vote.livejournal.com at 11:14pm on 26/11/2005
I've been playing an English translation of Tales of Phantasia on my SNES emulator and it is so very awesome. Different from old school FF(it's more like the later versions with its style of combat) but still with all the same elements of summoning, weapon upgrades, "anime" characters/plotlines, etc.

Be well.
 
posted by [identity profile] benlehman.livejournal.com at 01:24am on 27/11/2005
See, that's very SNES-era Squaresoft. NES era is a very, very different sort of narrative -- much less "anime style" and more strangely existential and absolutely brutal.

yrs--
--Ben
 
posted by [identity profile] gillan.livejournal.com at 04:49am on 27/11/2005
FFTactics = Best
 
posted by [identity profile] benlehman.livejournal.com at 01:56pm on 27/11/2005
I agree completely.

Curious -- who are you, and how did you find the place?
 
posted by [identity profile] benlehman.livejournal.com at 02:37pm on 27/11/2005
I totally figured it out.

Welcome!
 
posted by [identity profile] rob-donoghue.livejournal.com at 02:02pm on 27/11/2005
Tactics is fantastic, though I attribute it to how much I hated hated hated the villain by the end. My questions would be whether the Russians were responsible for the engine (which was OK) or the story (Which is what made it stick for me). Considering the blandness of FFTA, I'm leaning towards story.

Hate is really one of my yardsticks for success. FF7 had a villain you could really sink your teeth into, and a lot of the failings of VIII and IX (though not all of them) had to do with the bait and switch nature of the villains. (X technically had a bait and switch too, but it was built up to so well and integrated so strongly as to remain awesome).

I admit, I have yet to finish an FF before VII, though I'm occasionally hitting them (FFVII was what convinced me to try console gaming). I wish I was a little bit more indifferent to the obvious age in the gameplay, but it really does impact things a bit, and I have a few other games I can replay (Chrono Cross, Xenogears, Skies of Arcadia, Or even FFVII) and still get some real fun out of.

Anyway, the topic of the nameable characters is an interesting one. I only really saw that go away for FFX, and for the simple practical reason that they need some names to do the voice acting (Though they still allow naming the hero as you see fit). It seems kind of natural as a lot of the more recent games I've played (FFX, yes, and also the new Xenosaga series) have really turned up the dial on how much the game is about the character's stories rather than about the characters as vehicles through the story. On one hand, I suppose that might diminish some of the sense of ownership, and make things more like watching an interactive movie. On the other, when it's done right, it is fantastically powerful. (Of course, sometimes you have both in the the same game - Xenosaga has some fantastic characterization, but oh lord, there are times I wonder when I'm going to get to _play_).

Anyway, I'll be curious for a heads up. I know I'm a huge console RPG dork, so it's hard for me not to be interested.

And my dream is still a game that plays like Skies of Arcadia, but I'd settle for Final Fantasy. :)
 
posted by [identity profile] benlehman.livejournal.com at 02:19pm on 27/11/2005
1) Who do you think is the villain of Tactics? Surely, you aren't talking about Ultima. He was a twit. Delita? Was he a villain? I'm not sure. I get even less sure every time I play the game again.

I thought that one of the most interesting things about the game was the interaction between a great number of people, all of whom are doing the right thing, and are therefore forced to shove long steel pointy objects into each other. This is why the mostly-grafted on demon plotline doesn't appeal to me nearly as much as the political scene that it is slowly corrupting.

The very fact that Ramza, in the end, refuses to morally engage with the situation outside of the personal (I'm just trying to find my sister!) perhaps makes him the least heroic of the bunch. Although that's a position I'm sure I'll have trouble supporting textually.

:-) I love talking about Tactics.

2) It's difficult to compare the games I'm talking about to the modern form of the "Video RPG" at all. It's sort of like, I don't know, comparing a theatrical production to a modern hollywood blockbuster. The modern Video RPG is, essentially, a very long-form movie with some interactive bits over varying quality. The games that I am discussing are so far from that it's strange to talk about them in the same breath.

3) On nameable characters: In FF1, FF3j, FFL, and FFL2, unlike all future games in the genre, you are not given a default name at all. You are forced to name the characters yourself, without guidance. I think that's key.

yrs--
--Ben
 
posted by [identity profile] rob-donoghue.livejournal.com at 02:33pm on 27/11/2005
I mostly call Delita the villain because of the gut response of "AIGH. MUST KILL DELITA!" :)

But you're right, it's much more nuanced than that, and it's indicative that Delita (and by extension the plots he's involved in - the _political_ stuff - is orders of magnitude more interesting than the whole demonic nonsense. I think FFT hit a lot of the same buttons that keep me hooked on Game of Thrones.



I'm a little torn on the topic of the modern game. On one hand, newer ones definitely feel more like a story on rails, but I'm not convinced that the long-form movie is _replacing_ anything. A lot of older games were similarly restrictive - the story stuff seems to mostly be there to make that go down more smoothly, and I;m not sure that's a bad thing.


And Ah! now I see what you mean about naming. Hmm. I admit, that must have made it harder to talk about the characters with other people.

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