posted by [identity profile] yeloson.livejournal.com at 06:42pm on 20/09/2005
IH is definitely the cool shit. I definitely think some things got rushed for this, especially since Mearls made the shift from Malhavoc to WOTC like a month or two before it released. On the other hand, Mastering Iron Heroes includes stuff that D&D has been crying for, for years, including simplified villain classes ("They need to be balanced against the party- not each other, so you need less details"), a whole chapter on alternate reward possibilities, "Wealth Feats" that are bought with gold and explain how the level 3 NPC Minister rules the city, etc.

My only "nitpick" that bugs me is that reach weapons lose the AoO of people trying to close on them...

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