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If you like listy Gamism (and, boy, do I ever) then Iron Heroes is the bomb. If Arcana Unearthed was everything that D&D should have been, Iron Heroes is everything I wanted D&D to be.
With the exception of the really nonsensical and uninspired weapons and armor lists. Where is that cool double-bladed dagger that the masked executioner chick has? I want one! Also, why are the martial arts weapons still in the game? W/o Monks, there is no benefit to unarmed fighting, so you have a bunch of shitty weapons that just happened to be exotic. I can't believe that Mike Mearls doesn't get the currency of D&D weapons, so am I missing something here? Or was the equipment section a casualty of a fast development cycle? Or what?
With the exception of the really nonsensical and uninspired weapons and armor lists. Where is that cool double-bladed dagger that the masked executioner chick has? I want one! Also, why are the martial arts weapons still in the game? W/o Monks, there is no benefit to unarmed fighting, so you have a bunch of shitty weapons that just happened to be exotic. I can't believe that Mike Mearls doesn't get the currency of D&D weapons, so am I missing something here? Or was the equipment section a casualty of a fast development cycle? Or what?
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My only "nitpick" that bugs me is that reach weapons lose the AoO of people trying to close on them...
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A quick flip through d20srd suggests that you simply add another head with equivalent damage and increase the proficiency category and "handedness", which is the light-1h-2h continuum. Weight doesn't appear to increase systematically.
So I guess a double-headed dagger is a d4/d4 1h martial weapon, and a triple dagger is two-handed and exotic, if we can apply the template twice.
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That's really the long and short of it.
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