benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2005-09-20 08:26 pm

(no subject)

If you like listy Gamism (and, boy, do I ever) then Iron Heroes is the bomb. If Arcana Unearthed was everything that D&D should have been, Iron Heroes is everything I wanted D&D to be.

With the exception of the really nonsensical and uninspired weapons and armor lists. Where is that cool double-bladed dagger that the masked executioner chick has? I want one! Also, why are the martial arts weapons still in the game? W/o Monks, there is no benefit to unarmed fighting, so you have a bunch of shitty weapons that just happened to be exotic. I can't believe that Mike Mearls doesn't get the currency of D&D weapons, so am I missing something here? Or was the equipment section a casualty of a fast development cycle? Or what?

[identity profile] unrequitedthai.livejournal.com 2005-09-20 11:10 pm (UTC)(link)
At one point I had worked out some kind of algorithm to generate double-ended weapons from the single versions of the same. I was young and naive back then, though, so I probably did not record it!

A quick flip through d20srd suggests that you simply add another head with equivalent damage and increase the proficiency category and "handedness", which is the light-1h-2h continuum. Weight doesn't appear to increase systematically.

So I guess a double-headed dagger is a d4/d4 1h martial weapon, and a triple dagger is two-handed and exotic, if we can apply the template twice.