Heroes live, cowards die : comments.
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(no subject)
I do not think one is incapable of being 'just' if one refuses to commit violence, nor that 'being just' = 'enforcing justice', nor that 'enforcing justice' can only be done with physical violence. Humans are social and mindful creatures as well as physical, and thus can be influenced or punished by nonphysical means: shame and community exclusion, for example. I don't claim that the threat or use of physical violence is never useful or possibly even necessary to deal with particular people and situations, but I absolutely disagree that it is always intrinsicly necessary to any example of justice. It also thoroughly disregards how much of an effect 'carrot' may have rather than or in combination with 'stick.'
Context
This definition of Justice is applied to the Humanity mechanic in a Sorcerer game. Not anyone's views of what Justice is or should be in the real wolrd.
Sorcerer games should be like novels or movies, the action dial gets turned up. I certainly don't want to live in a world where gunmen hand out justice down the barrel of a gun, however "Forgiven" is great movie, and a Sorcerer game where you took someone to court would be a bit dull. (Unless you lawyer was also your Demon).
Spence