GNS / Big Model Open House : comments.
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(no subject)
My diagnosis here is that you are approaching most of the games you are in with a Simulationist creative agenda, focusing on exploration of character, focusing on a cause-and-effect psychological realism. Your main technique towards this is a total disregard for any system in favor of trance-state immersion. The one exception to this is that you don't want to cripple other PCs. I imagine that this is one of the main sources of frustration in your role-playing, the others being, possibly, that there is too often "nothing to do" and that other players are power-gaming or otherwise making decisions that don't seem to jive with their character profile. I imagine that you deal with these frustrations by either avoiding these players in play or by rationalizing their actions somehow.
Fair enough?
yrs--
--Ben