benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2005-04-21 10:54 am

GNS / Big Model Open House

Hi.

I know that a fair share of RPG theory interested folks read this blog.

I'd like to test my own understanding of GNS / Big Model.

So:

I will answer any questions about the Big Model or GNS that you have, if you ask them in response to this post or in a private e-mail to me.

It would help if you would first read the essays here and here. These other ones won't hurt. Just the top part of the last two is fine.


a few ground rules:

1) I'm going to try to explain a theoretical model to you. I don't want to argue whether it is right or wrong. You can come to your own conclusions about that. If you post, I will assume that you are trying to understand the model, no more, no less.

1a) If you want to destroy the model, may I suggest that understanding it is a good first step?

1b) So no "that's stupid," stupid though it may be. "That doesn't make sense, please explain it a different way" is fine.

2) I will not diagnose GNS goals of games I've never played. I will not discuss any theory applying to LARPs, because they are complicated. I will not discuss books, movies, plays, improv theatre, ballet, or any other artform in the context of GNS, because doing so is stupid. I will discuss games which I have played, as examples, but pretty much only at the request of the GM who ran said game.

2a) If you ask about the GNS of your game, do not take a diagnosis that isn't what you want it to be to be an insult. It isn't.

3) I may add ground rules as things progress.

[identity profile] benlehman.livejournal.com 2005-05-04 11:38 pm (UTC)(link)
Okay.

My diagnosis here is that you are approaching most of the games you are in with a Simulationist creative agenda, focusing on exploration of character, focusing on a cause-and-effect psychological realism. Your main technique towards this is a total disregard for any system in favor of trance-state immersion. The one exception to this is that you don't want to cripple other PCs. I imagine that this is one of the main sources of frustration in your role-playing, the others being, possibly, that there is too often "nothing to do" and that other players are power-gaming or otherwise making decisions that don't seem to jive with their character profile. I imagine that you deal with these frustrations by either avoiding these players in play or by rationalizing their actions somehow.

Fair enough?

yrs--
--Ben