benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2005-04-21 10:54 am

GNS / Big Model Open House

Hi.

I know that a fair share of RPG theory interested folks read this blog.

I'd like to test my own understanding of GNS / Big Model.

So:

I will answer any questions about the Big Model or GNS that you have, if you ask them in response to this post or in a private e-mail to me.

It would help if you would first read the essays here and here. These other ones won't hurt. Just the top part of the last two is fine.


a few ground rules:

1) I'm going to try to explain a theoretical model to you. I don't want to argue whether it is right or wrong. You can come to your own conclusions about that. If you post, I will assume that you are trying to understand the model, no more, no less.

1a) If you want to destroy the model, may I suggest that understanding it is a good first step?

1b) So no "that's stupid," stupid though it may be. "That doesn't make sense, please explain it a different way" is fine.

2) I will not diagnose GNS goals of games I've never played. I will not discuss any theory applying to LARPs, because they are complicated. I will not discuss books, movies, plays, improv theatre, ballet, or any other artform in the context of GNS, because doing so is stupid. I will discuss games which I have played, as examples, but pretty much only at the request of the GM who ran said game.

2a) If you ask about the GNS of your game, do not take a diagnosis that isn't what you want it to be to be an insult. It isn't.

3) I may add ground rules as things progress.

[identity profile] russiandude.livejournal.com 2005-05-02 12:27 am (UTC)(link)
I feel that is a simplified situation that is hard to evaluate, because the actual situation and character's view would be far more complex. Is he a cold-blooded killer because he is avenging the death of his younger sister (who the little girl reminds him of)? Is he a "cold-blooded killer" because of ...
Essentially you are introducing two questions in one here and I am going to reply as such:
1) Woman is actually a little girl
Answer - depends on his motivations for being a killer. Depends on his loyalty to the boss/etc. Frankly it can depend on how well the little girl pleads her case. To summarize - there are always situational factors that prevent one from making blanket statements about a character's actions.
2) Person who is going to be killed is another PC
Answer - part of any roleplaying game is having fun. If I feel that the other PC would be completely devastated out of game by this character dying (which is a problem all in itself) regardless of how interesting/exciting/deep the roleplaying during the encounter will be, I might think of a way to keep them alive that is character consistent. I might also ask the PC out of game first, just to make sure things are clear. That is the only effect this being another PC has on the situation (in addition to my responces to the "leaving the party" question).

To answer concisely, yes it is a valid question.

[identity profile] benlehman.livejournal.com 2005-05-04 11:38 pm (UTC)(link)
Okay.

My diagnosis here is that you are approaching most of the games you are in with a Simulationist creative agenda, focusing on exploration of character, focusing on a cause-and-effect psychological realism. Your main technique towards this is a total disregard for any system in favor of trance-state immersion. The one exception to this is that you don't want to cripple other PCs. I imagine that this is one of the main sources of frustration in your role-playing, the others being, possibly, that there is too often "nothing to do" and that other players are power-gaming or otherwise making decisions that don't seem to jive with their character profile. I imagine that you deal with these frustrations by either avoiding these players in play or by rationalizing their actions somehow.

Fair enough?

yrs--
--Ben