posted by [identity profile] xiombarg.livejournal.com at 02:48am on 09/02/2005
You seem to think he's talking about the One Perfect System that Works for Everything. He isn't. He's talking about a different system for every set of preferences.

There are games that do not break for a given set of preferences. Sure, Monopoly breaks if you try to use it for a dungeon crawl, but that's like saying a hammer is broken because it's a terrible screwdriver.
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 04:16am on 09/02/2005
He's talking about a different system for every set of preferences.

I think I understood his point - I did say :
I guess what I'm saying is I don't doubt that it is possible to create internally consistent Grand Systems that don't break providing play remains within the defined system scope.

The trick is arranging it so that all participants in the game share exactly the same preference set. Because if they don't, and you choose the System based only on a superset of preferences, you'll have some portion of your participants with preferences outside the scope. And when they try to do stuff that the System isn't scoped for, it can break.

 
posted by [identity profile] xiombarg.livejournal.com at 04:55am on 09/02/2005
This is why it's important to make sure before the game begins that everyone is on the same page. It helps to know the participants pretty well.
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 05:04am on 09/02/2005
This is why it's important to make sure before the game begins that everyone is on the same page. It helps to know the participants pretty well.

Heh. Unlike convention games? Been there, done that, bought the t-shirt, both as GM and player.

Succeeded in borking many an Amber game because the poor GM wasn't on the same page as me...

...good times, good times. :)
 
posted by [identity profile] xiombarg.livejournal.com at 05:10am on 09/02/2005
No, this is must for any game.

The thing is, the coherent, focused game is less likely to have people on the wrong page. When there's focus, everyone knows from reading the game what they're in for -- and if they're not on the same page, they're going to figure this out pretty damn quick. However, Vampire means entirely different kinds of games to different people, because it's so broad, and it sometimes takes months for people to figure out that there's an expectation clash.

In an attempt to capture market share, most "mainstream" games have cast their net wide -- but this often means not everyone is on the same page without a lot of pregame discussion, and even then it can be problematic because the system ain't really optimized for what people have agreed on.

Yes, a swiss army knife is nice, but do you actually prefer using the screwdriver on it to using a real screwdriver? When it's all you have -- like when in the 1970s all there was was D&D -- it's one thing, but it's another thing when we "have the technology", as others have said.

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