posted by [identity profile] lordsmerf.livejournal.com at 05:39pm on 08/02/2005
Okay... I think we've gotten about as far as we can on this one.

My short answer is, "Yes, you should ditch the system and get one that does exactly what you want."

My contention is that there are unbreakable games, and that I have seen them, and that you can see them too. I don't know that we'll get anywhere until you take a look at one and see what I'm talking about. It's sort of like me claiming "the sky is green" and you responding with "I haven't ever seen the sky, but my gut instinct is that it is not green." You may very well be right, but we can't discuss such things until you take a look at the sky yourself. Then you can say, "Man, you're a freakin' idiot. The sky is blue!"

So, take a look at The Pool (http://www.randomordercreations.com/thepool.html") by James V. West and let me know if you think it can be broken. The system only takes up about three pages or so, so you should be able to read it quickly.

Oh, one last thing. A system is only "broken" or not based on the purpose it is designed for. You don't use a jet engine to put things in lunar orbit, but a jet engine is great for atmospheric travel. This point may have been glossed over in this discussion. There is an unbreakable system for each seperate game goal. I hope I was clear on that, but you may have heard me saying something else.

Thomas
 
posted by [identity profile] unrequitedthai.livejournal.com at 06:31pm on 08/02/2005
Hey, Thomas, remember how we discussed weak/strong and robust/brittle systems?

I think it's pretty easy to break The Pool, actually, in the sense of "cause The Pool to generate some outcome that is detrimental to everyone's enjoyment of the game." It's very strong in that it's also extremely good at making enjoyable things happen, but that's orthogonal.
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 07:22pm on 08/02/2005
I think it's pretty easy to break The Pool, actually, in the sense of "cause The Pool to generate some outcome that is detrimental to everyone's enjoyment of the game." It's very strong in that it's also extremely good at making enjoyable things happen, but that's orthogonal.

I agree. It's a neat system, and with the right group of players (say, for example, if you can find folks who will all approach the game as a collaborative story-telling exercise and have similar gaming experiences) it'd be a blast. But my first impression on reading those rules is that it's wildly open to interpretation that, at the very least, could sour the game experience for some or all of the players.
 
posted by [identity profile] unrequitedthai.livejournal.com at 06:40pm on 08/02/2005
One should also note that a game may have a dynamic set of goals.

What this means is that, for any instant, there is a system that is unbreakable at that instant for that game's purposes, but as soon as the game's goal (by which I mean "the summation of all the goals of the players") changes, that system may or may not be the unbreakable system any longer.

There are ways to make systems robust to goal-shifting; I find that Zak Arntson's Shadows is very good for this. The downside is that a system that is robust in certain manners (the contortions that d20 goes through for the sake of combat effectiveness equality among characyers with equal xp and wealth, for instance) can remove large swaths of options from the players, and thus it loses strength in its ability to take account of contributions.
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 07:16pm on 08/02/2005
It appears as though there is dissent on whether on not The Pool is breakable. :)

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