posted by [identity profile] funwithrage.livejournal.com at 10:23pm on 07/02/2005
I'm with Magnus on this one: there's a difference between railroading all the time and not letting someone wipe out your entire plot--vague as it may be--because he can tweak the rules more than you can and/or because he may not know that hey, the One Ring is the key to this entire campaign. It's not even an issue of trust so much as one of PC/GM information discrepancy.


Certainly I've come up with plot alterations or additions on the fly when my PCs do something I hadn't anticipated at all. I don't see too much of a problem with imping in a reason why something doesn't work--"Say, you know those Fell Beasts? Look totally capable of munching Eagles to me. And them. So...no."--and then working out all the details later, generally in class.


 
posted by [identity profile] matt-rah.livejournal.com at 10:59pm on 07/02/2005
I was wondering if/when you were going to show up on this discussion. A lot of the stuff these people are discussing essentially relates to what I've been arguing with you about regarding your TRoS game. Don't get me wrong, I'm essentially fine with what we discussed via email last week, so long as we can stick to it.

And, I agree with what you say here, I've certainly done that sort of thing in my own games. It's more purely systemic issues where I was disagreeing with your judgment calls as GM.

But I just wanted to call your attention to the parallels I see, because some of the people on here are able to articulate the issue(s) better than I was.

Matt

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