All y'all motherfuggers better listen up! : comments.
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(no subject)
That doesn't mean Systems are useless, and you shouldn't use them - far from it. They're fun and add flavor to the story. They give context and meaning to challenges and situations. But they're tools. If they don't work in a given situation, for whatever reason, I have no compunction with laying them aside and doing what I consider to be best for the game.
The object of the game is to have fun. Usually. Sometimes the system gets in the way. I do not want to be forced to always follow the System, especially if I believe it will be to the detriment of the game.