posted by [identity profile] unrequitedthai.livejournal.com at 07:41pm on 07/02/2005
Amber is supposed to be played with hidden information?

boggles

No wonder it never worked for me. I was always like, "What is the point? All the results here are foregone conclusions."

Nevermind that I don't know how you can conceal any relevant information, when everyone knows the relative trait ranks of the PCs.
 
posted by [identity profile] benlehman.livejournal.com at 07:45pm on 07/02/2005
You can change your attributes after play begins and, of course, no one knows your powers or your artifacts or what crazy things you've pulled out of Shadow recently.

Amber is *all about* hidden information.
 
posted by [identity profile] unrequitedthai.livejournal.com at 07:59pm on 07/02/2005
That completely changes my perspective on the game.

You see, whenever I played it, we all brainstormed about artifacts and personal Shadows and what we would do with our extra points, so there wasn't really any information that was concealed. The characters turned out very inspiring, thereby (I had a Chaos Duke with a sword that could turn into a flock of birds or a lake), but the play was lacking.
 
posted by [identity profile] xiombarg.livejournal.com at 09:23pm on 07/02/2005
Um, yeah. Not unlike Diplomacy (http://www.diplom.org), the fun thing about Amber is hidden information. Hell, this is arguably the case with the novels as well.

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