evilmagnus: (Default)
posted by [personal profile] evilmagnus at 07:41pm on 07/02/2005
.P.S. As far as I know, there are no well-played diceless RPG systems that do not include randomness in the form of hidden information, possibly outside GM fiat

Would a card-based system count as 'diceless' to you?
 
posted by [identity profile] unrequitedthai.livejournal.com at 07:43pm on 07/02/2005
I think "diceless" in this context means "lacking a physical object that serves as randomizer", so a card system is actually quite wholeheartedly dicefull.
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 07:53pm on 07/02/2005
This would be my interpretation, also.
 
posted by [identity profile] benlehman.livejournal.com at 07:44pm on 07/02/2005
What system are you thinking of? Are the cards all face-up on the table?

yrs--
--Ben
evilmagnus: (Default)
posted by [personal profile] evilmagnus at 07:58pm on 07/02/2005
It's my supa-sekrit card system. And only *some* of the cards are face-up. :)
 
posted by [identity profile] benlehman.livejournal.com at 08:28pm on 07/02/2005
I'm going say that if it contains hidden information, it contains a random element, or at least some element which is mathematically indistinguishable from a random distributiones.

I'd also love to take a look at it sometime.
 
posted by [identity profile] bar-sinister.livejournal.com at 02:46pm on 08/02/2005
Cards are a randomizer even if they are played openly--when you draw, you don't know which cards you are going to get. Dogs in the Vineyard's dice mechanic is all in the open, with various dice being bid, but it is still a random system.

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