posted by [identity profile] benlehman.livejournal.com at 09:54pm on 03/02/2005
"Focus" might be a good word for it. "Aim" works, too.

I don't think it has to be conscious. Like you said, you didn't realize that SWDR was about Democracy vs. Tyranny. It just has to be there. You can discover it later on.

yrs--
--Ben
 
posted by [identity profile] nikotesla.livejournal.com at 10:07pm on 03/02/2005
So what was the focus of the system? I mean 'system' in the big sense, like, what actions were favored by the GM, the other players, and the rules?

Cuz you don't think that Luke defeated Vader because he had a higher Lightsaber roll, do you?
 
posted by [identity profile] nikotesla.livejournal.com at 10:09pm on 03/02/2005
Welllll, as the designer, I suspect it works best if you make it conscious. Otherwise, you make compromises unintentionally, trying to match design specifications that you didn't even know exist.

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