Advice for Designers : comments.
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(no subject)
Have you are Vincent's Blog (http://www.lumpley.com/opine.html)? He has a whole series of recent articles, starting here (http://www.lumpley.com/anycomment.php?entry=138) which go into the hows, whys, and wherefores of system. There is an index of all these posts on the frontpage of his blog right now.
If you are bothering to read the poop that I write, you might as well read the good stuff.
yrs--
--Ben
(no subject)
Yes, but it can still make for a great game.
UtterDark v2, for example ('96-'98), had no system at all. But I dare you to find a player who has bad things to say about that game. Even Treska, who got blown up.
...OK, so maybe they're all too scared to say anything bad about that game. But still. :)
(no subject)
(no subject)
(no subject)
yrs--
--Ben
(no subject)
It's all pre-ordained, dude. Free the dice, and your mind will follow.
/trippy