posted by [identity profile] benlehman.livejournal.com at 12:33am on 23/04/2010
I'm not sure games are about making choices. They may just be about interactivity.

Thought: the last level of Braid is horrifying, even though there's basically no choices to make. Indeed, it's horrifying because there are no choices to make.
 
posted by [identity profile] matt-rah.livejournal.com at 02:58am on 23/04/2010
OK, good points. Braid is obviously a very interesting edge case for a lot of reasons.

Matt

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