Video Games and Art : comments.
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(no subject)
2) The same is true of film, novels, etc, although clearly to different degrees. I don't think commercialization is an insurmountable barrier, and I'm not sure it can explain the discrepancy I'm seeing.
(no subject)
Another important factor is that even today people regard video games as a kind of toy for kids. Gamers have grown up, but there's a sense that the likes of GTA are for "adult kids," with little need to aspire to be art. While there are plenty of people within the gaming industry who talk big about games as art, I think the vast majority of games released belie a "games as toys" attitude.
(no subject)
Here is a very vague statement: It seems to me that the economic circumstances of video games' 'youth' are substantially different from film in some way that helps explain this. I feel like video games got to the 'Hollywood' (modern, derogatory Hollywood) stage a lot faster, which means you now have to wait for the post-Hollywood stage instead of getting to enjoy all that pre-/parallel-Hollywood European development which existed in film but appears remarkably absent from video game design & production.
There's also some things about the medium itself, the interactivity maybe, and the focus on competition, that seems to make it less likely to be seen as art by both creators & consumers. And since 'we think it's art' is one of the better definitions of what makes something art... I don't think very many people have tried to make art with video games, compared to the amount that tried to make art with film or photography or painting in their respective historical eras.