benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2010-02-16 06:14 pm

Thoughts on 忍 (a ninja game)

The thing that separates ninja (or whatever elite infiltrators you care to name) from schmucks is that they can make plans, and follow through on them. An ordinary schmuck can, at best, plan one step at a time (You! Over there!)

When you make plans, you're going to divide them into steps. Each step has a known obstacle of known difficulty, a known obstacle of unknown difficulty, or an unknown obstacle.

You have a pool of dice, and you're going to divide them between each step of the plan. If you know the difficulty, you can see the dice that the GM has set against you. If you don't know the difficulty, you can't. Successes from one step boost pools in future steps. In addition, unknowns might come up, which require you to either sack future parts of the plan for dice (thus risking failure in the future) or coping with them in some sort of ad-hoc manner.

[identity profile] cucumberseed.livejournal.com 2010-02-17 03:22 am (UTC)(link)
I like this. I am kicking around a light little stealth-em-up, and while I am going in a very different direction (the PCs being children), I am intrigued by where this is going.

[identity profile] platonic1.livejournal.com 2010-02-22 12:44 am (UTC)(link)
I enjoyed playing this. I came across the maps from our game about a week back.