Contest Entry: A Breath of the Heart (Giving and Taking) : comments.
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(no subject)
The technical terms were intended, mostly, to have plain, non-technical meanings. But that doesn't mean I don't have to explain what I mean. For example, I will clearly have to work on making the difference between a take and a scene more clear. The game is very brief, currently.
The prep between takes is intended to be very short. And the breaks between Scenes are meant to give space to the players and to the fiction, not for more prep work. When playing jeeps in America especially, I've found people do often want to talk and plan about what will come up later. Reigning back on that impulse is helpful to avoid the flattening you talk about. But also, the slight course corrections and changes in emphasis that *are* intended to be what happens between takes, is meant to shake the scene out of pre-conceived notions. It is live once it is in play, and nothing is pre-plotted, just the initial situation and some motivations. And it will change and hopefully follow the players interests in the situation and the characters.
I'm glad you're interested in playing it. I'll continue revising and have a link very soon. Thanks again for doing this. I'm glad to have found this game, and am grateful for your perspective.