A bad game : comments.
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(no subject)
Any game can have these rules, with a sufficiently unpleasant play-culture.
Some games (Catan, and perhaps Mafia?) seem to breed these sorts of play cultures.
Ah, I see what you did there.
(no subject)
"If everyone agree on who is the most likely winner, that person loses immediately."
(We didn't have a nasty culture of play; just a naive one.)
-- Alex
(no subject)
For Catan, and Risk, there can be a breakpoint; identifying and decapitating leaders isn't sufficient as a winning strategy, after all, so you can move past that as a phase, if the game is fun enough that you want to bother with hit. I mean, the culture can progress, if it's worth the bother (and players are reflective).