benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-12-07 12:38 pm

A bad game

Don't play this game.

Have a prime number of players greater than three. Seven is good. So's five. You could easily do 11 or 13. By the time you get to 17 or 19, wow.

Talk amongst yourselves.

After talking, everyone votes for a winner, secretly.

If one player gets the most votes, they win.

If there's a tie, all tied players are now ineligible to win (runners up, if any, are still contenders). Talk amongst yourselves, have another vote.

Repeat until there is a winner.

[identity profile] l-the-fangirl.livejournal.com 2009-12-07 07:37 pm (UTC)(link)
I am somehow reminded of high school.

[identity profile] xorphus.livejournal.com 2009-12-07 09:21 pm (UTC)(link)
Why, you've invented Mafia!

[identity profile] emergent.livejournal.com 2009-12-08 08:04 am (UTC)(link)
This seems very similar to "Relationship: The Unraveling" :)

[identity profile] misuba.livejournal.com 2009-12-08 07:03 pm (UTC)(link)
I hope for all your sakes that none of you actually believe you can stop playing this game.

[identity profile] yeloson.livejournal.com 2009-12-11 06:07 am (UTC)(link)
I finally read what spawned this. I immediately think of, in a non-ironic way, "Rules exist to prevent bitterness between players" O.o.

It highlights the burnouts of a lot of rpg groups:

Lacking a functional set of rules AND lacking the understanding/tools to negotiate a set of rules out of them, plus a lot of self esteem riding on it, you end up with people applying social pressure left and right in a non-workable situation, and when fun still isn't happening, feeling betrayed and bitter.

The whole thing about my friend's group having a fistfight just went from dysfunctional-funny to dysfunctional tragic in my head.

Guh.