The Relationship Breaking Rule : comments.
| Sun | Mon | Tue | Wed | Thu | Fri | Sat |
|---|---|---|---|---|---|---|
|
1
|
2
|
3
|
4
|
5
|
6
|
|
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
| 14 |
15
|
16
|
17
|
18
|
19
|
20
|
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
|
28
|
29
|
30
|
31
|
Pick a number, any number
Or perhaps just leave it at 3x, and maybe include a section in the designer notes or GM advice discussing how choosing a different number can affect things. I don't see any problem with 3x all the time. People who crave a longer game can always decide among themselves to make it 2x, or 1x, or negative, or whatever oddness they prefer in the privacy of their own rooms.
Or 3x if they're your anchor (or perhaps, have ever been an anchor for you), and 2x otherwise.
I really dislike the idea of leaving it to the player to have to choose from the range each time, but maybe some people would like that.
Re: Pick a number, any number
3x it is. I've never seen people go "you know, this game isn't quite long enough." So erring on the side of shorter is not the end of the world.
yrs--
--Ben
Re: Pick a number, any number
let people choose" seems like a bad idea.