The Relationship Breaking Rule
I have struggled, a lot, with the rule in Bliss Stage where you get bliss for relationships breaking. I waver between 2x intimacy or 3x intimacy.
I was just thinking, though: What if the rule was "assign your character an amount of bliss no less than the intimacy value of the relationship, and no more than three times the intimacy value of the relationship, depending on how important the relationship was to them."
It's an extra procedural step, and it's not as snappy. I think that, if I don't do this, I'll just use 3x. The game doesn't really have to be longer.
I was just thinking, though: What if the rule was "assign your character an amount of bliss no less than the intimacy value of the relationship, and no more than three times the intimacy value of the relationship, depending on how important the relationship was to them."
It's an extra procedural step, and it's not as snappy. I think that, if I don't do this, I'll just use 3x. The game doesn't really have to be longer.
Pick a number, any number
Or perhaps just leave it at 3x, and maybe include a section in the designer notes or GM advice discussing how choosing a different number can affect things. I don't see any problem with 3x all the time. People who crave a longer game can always decide among themselves to make it 2x, or 1x, or negative, or whatever oddness they prefer in the privacy of their own rooms.
Or 3x if they're your anchor (or perhaps, have ever been an anchor for you), and 2x otherwise.
I really dislike the idea of leaving it to the player to have to choose from the range each time, but maybe some people would like that.
Re: Pick a number, any number
3x it is. I've never seen people go "you know, this game isn't quite long enough." So erring on the side of shorter is not the end of the world.
yrs--
--Ben
Re: Pick a number, any number
let people choose" seems like a bad idea.