benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-08-11 08:28 pm

High Quality Role Playing

I wrote a game, it's for a contest but it's a good game (story of my life.) It's called High Quality Role Playing, and it's ... like %50 old-school D&D and %50 something else which I'm not sure even exists yet.

You can download a playtest version here. If you do, you should read it! If you're interested, you should play it! It's a pretty easy game to get started playing, I think, particularly if you're already familiar with RPGs.

[identity profile] amnesiack.livejournal.com 2009-08-12 05:08 pm (UTC)(link)
One thing I noticed (I think you did the same thing in Clover) is that you have a "What is a role playing game?" section, but you don't talk about dice anywhere. You just start telling people "Roll on tables." It's safe to say that the people looking at this now won't be thrown off by this at all (looking at the tables indicates you use d6s), but it seems like a weird dichotomy to explain what role playing is, but ignore explaining the physical tools used in the game.

[identity profile] benlehman.livejournal.com 2009-08-12 06:49 pm (UTC)(link)
I assume that people know what a game is, and that how to use dice (you pick them up and roll them) is pretty self-explanatory to someone who's ever played a dice game before. I should have instructions for character sheets. I didn't 'cause of space and time constraints.

Does Clover have a "what is a role-playing game" section? I don't think it did. I think it just said "this is a role-playing game."

[identity profile] amnesiack.livejournal.com 2009-08-12 07:13 pm (UTC)(link)
It might not have; I just remember that it never mentioned what kind of dice it uses.

It's just something that always sticks out glaringly to me as an omission in game texts, especially when it's just as easy as adding the sentence "This game uses six-sided dice for all rolls." or whatever.

[identity profile] benlehman.livejournal.com 2009-08-12 10:27 pm (UTC)(link)
"six-sided dice" is a gamerism. I try to avoid it if at all possible. (Polaris doesn't use the term either. Now that I think about it, I don't know if Bliss Stage does.)

If I feel the need to specify for gamers, I say "this game uses the ordinary sort of dice you find in almost all board games." But usually I don't even say that.

yrs--
--Ben

[identity profile] l-the-fangirl.livejournal.com 2009-08-14 09:29 pm (UTC)(link)
Bliss Stage specifies fudge dice, and explains how to read (six sided) dice for the same effect.

Yes, I am a fanboy.