benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-08-11 08:28 pm

High Quality Role Playing

I wrote a game, it's for a contest but it's a good game (story of my life.) It's called High Quality Role Playing, and it's ... like %50 old-school D&D and %50 something else which I'm not sure even exists yet.

You can download a playtest version here. If you do, you should read it! If you're interested, you should play it! It's a pretty easy game to get started playing, I think, particularly if you're already familiar with RPGs.

(Jono here)

(Anonymous) 2009-08-12 03:50 am (UTC)(link)
I just read it. I notice it is entirely silent on the question of "What do we do in this game?".

1. Am I right in thinking that the answer is to be found in brainstorming the situation implied by the results of the Group Circumstances, Group Location, and Profession tables, and then pursuing whatever goals seem appropriate to that situation?

2. Assuming this silence is a feature, and not a bug, why did you decide to include it?

Re: (Jono here)

[identity profile] benlehman.livejournal.com 2009-08-12 04:47 am (UTC)(link)
I would say "You play until you resolve the group circumstances to the satisfaction of the players." I'm not trying to be silent on it, but 48 pages isn't a ton of space. I guess I wasn't clear enough.

So here's an example: Say that you roll "mission." You'd play until you either:
1) Finished your mission.
2) Said "fuck this mission, we're not doing it" and dealt with the consequences of that.

yrs--
--Ben