Note to self
On "de-geeking RPGs."
If anyone who plays a role-playing game is "one of us," then "de-geeking RPGs" is semantically impossible.
Someone: remind me to post this next time the topic rears its ugly head.
If anyone who plays a role-playing game is "one of us," then "de-geeking RPGs" is semantically impossible.
Someone: remind me to post this next time the topic rears its ugly head.
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Or is this just one of those things that Needs to be Said?
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I contend that it is impossible to de-geek RPGs, but it is possible to make people who do not self-identify as geeks to play them. That gateway drug - the slippery slope from Monopoly to Settlers.
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But a lot of people who are interested in "de-geeking RPGs" seem to think so.
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I agree with your assertion, with the caveat that one could de-geek them by making them something else. E.g., replacing a stigma of geek with a stigma of psychopathy would de-geek.
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In my games. >:(
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If people want to say "broader market appeal" or "target a different market segment", they should just say that.