Psychological Survival Horror : comments.
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(no subject)
yrs--
--Ben
(no subject)
(no subject)
A computer is good at consistency. An RPG group, not so much.
yrs--
--Ben
(no subject)
And then you're standing outside the door where it happened. But now whatever is behind the door is gone. No explanation at all.
Maybe there's a limit to how many of these incidents you can have, but it's a variable number. When you run out? Shift protagonist to the person you were trying to save, give them someone -they're- trying to save, and continue play.
I guess it might be worthwhile to watch a bunch of asian horror and look for how it becomes a spiraling shitfest of people getting pulled into the nightmare- Pulse and Ju-on are the two that immediately come to mind.
(no subject)
Sure, you're alive, but that way is closed to you forever. The thing I like about this is it discourages use of the save feature of exploration.
yrs--
--Ben
(no subject)
(no subject)
(no subject)
1) It's like "resurrection" in D&D. You're alive again, but time doesn't rewind, and the things you've done all still happened.
2) It's exactly like a save point in a video game. You're alive again, and all the same material is out there, as if you didn't discover it.
3) You're alive again, but things you've yet to experience are not fixed, and they can change.
4) Some sort of mix?
yrs--
--Ben
(no subject)
This is really sketchy, but imagine the backstory is expressed as a literal puzzle, and each time you hit a Bad End the other player who did you in has to give your one of their puzzle pieces. Then they frame you back to your last "save point" - which is probably the last time you either worked out a puzzle piece on your own or got one from a Bad End.
That also serves to attach particular elements of the protagonist's mystery to particular bits of setting/adversity/etc., which seems very in-genre. You have to beat boss X in order to uncover the truth about mystery/trauma/what-have-you Y.
(no subject)
Maybe there's some way that you, yourself have to put the puzzle together. Like each piece just gives you snatches and disconnected images.
yrs--
--Ben