posted by [identity profile] benlehman.livejournal.com at 03:30pm on 24/06/2009
2) Oh man, yeah. What if you don't make your character, but you make the person that your character is trying to save? That could be really hot.

1) Will have to read it when I get back to the US. I think I have a copy? If not, may have to locate one.

yrs--
--Ben
 
posted by [identity profile] russiandude.livejournal.com at 05:28pm on 24/06/2009
Well, you could do this thing where you run several iterations, where each non-main PC gets to be the person trying to be saved. However, it is a different person in each iteration.

Like it might start with your coworker Janice, you had a crush on. And the next iteration it is all of a sudden your best friend from high school. And then it is your brother Jimmy.

And the scenes are references to the experiences you associate with those people (the amusement park you went to in 6th grade where you had a blast). The more you give in to your memories, the more dangerous it gets and the easier it is for you to rescue the person. Or easier and harder, if that makes sense (wider range - easier to succeed better, but easier to fail more dramatically).

Any time you die, the way/place in which you were defeated plays an element in defining the protagonist's overall issue(s) that he is struggling with.
 
posted by [identity profile] benlehman.livejournal.com at 05:39pm on 24/06/2009
What's the compelling part of having multiple people to save?

yrs--
--Ben
 
posted by [identity profile] russiandude.livejournal.com at 05:43pm on 24/06/2009
Hm. I was mostly thinking of it in terms of a rotating protagonist, and that it would be more interesting than trying to come up with lots of new stuff about the same person.

Also, the people you fail to save, can start appearing in the future scenes to attack your psyche directly. So that your failures weigh down on you, so to speak.

I guess I find a single victim to be limiting?
 
posted by [identity profile] benlehman.livejournal.com at 06:17am on 25/06/2009
hmm... I was thinking of the person you're trying to rescue as not so much an active actor in the game, more like princess toadstool in the original mario game.

That said, there can totally be NPCs. They're just created, played, and controlled by the monsters, because you never really know.

yrs--
--Ben

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