posted by [identity profile] ravenkult.livejournal.com at 08:25pm on 10/05/2009
I think it's also important to think about what kind of game you're making. In one of my playtests one of the players complained that ''there aren't enough powers''. The game was mortals against supernatural evil, why would there be powers?

But thinking about it, this probably was a hint that maybe the setting wasn't clear on what the game is about or that the player was bored.
 
posted by [identity profile] benlehman.livejournal.com at 09:42pm on 10/05/2009
"there aren't enough powers" is pointing at something wrong with the game. Maybe there's not enough for the characters to do?

yrs--
--Ben
 
posted by [identity profile] ravenkult.livejournal.com at 10:48pm on 10/05/2009
That wasn't a very good example to be honest, because it's a moot point.
In retrospect though, it was a good point. The game was torn between ''awesome powers'' and ''scared mortals'', which was a terrible match. I expanded the powers and focused on different things and that seems to have worked.

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